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[Classic] This thread contains my reactions to Final Fantasy VI
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TetraShadow00
Larry Oji, Super Moderator, Judge, "Dirge for the Follin" Project Director, VG Frequency Creator


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Jan 2007


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Old Jan 8, 2007, 08:10 PM Local time: Jan 8, 2007, 05:10 PM #1 of 72
FFI-VI

In short, FFVI is a very good SNES RPG. It introduced quite a few innovations and also marked a departure from the generic and stale style of FF I-V. Nevertheless, it can be considered archaic and primitive in comparison with more recent installments.
Oh, Be careful with criticizing other Final Fantasies, you'll get trampled on by fanboys. FFVI in my opinion should be remembered mroe than FFVII, for it was a pioneer in a sense that it had, a grand-scale epic storyline, a lovable and massive set of cast members, and maybe the most cut-scene driven RPG, known back on the SNES.

But, you shouldn't say FF I-V was stale and generic. Each was a pioneer and a trial and/or failure. As FFI pioneered into the gigantic tale of 4 young heroes. Without such bland trial, (which was still very successful) FFII and above would not be seen. FFII began a gimmicky experience system which never panned out due to its flaws, but FFII began mixing in travel. The Air, Sea, Snow. FFIII, was the first to invent the infamous job system. Though in its original NES, it failed to become popular. Without the job-system of FFIII the systems of FFV, FFT, FFXI would have never appeared until later in the series. FFIV, began truly experiment with the tales of magic and travel. Nothing new except the ATB system, but all in all it was still a successful game. FFV... well (Okay, To me this game sucked.) This game had re-invented the Job System of FFIII, and it was sucessful in that way. Since the graphics and storyline bombed, it wasn't super popular (until its port-release on the GBA) FFVI... I already expressed its use for the franchise.

I could go on, but I hope the point was clear. Every Final Fantasy has flaws, but it brought up a good point withen the games. And Each deserve a Kudos.

And true fans, of video games would never overlook such titles, they maybe archaic and old. But never primitive. With them, the building blocks of most RPG's, our games today would be just as primitive. It wouldn't be fair.

How ya doing, buddy?
TetraShadow00
Larry Oji, Super Moderator, Judge, "Dirge for the Follin" Project Director, VG Frequency Creator


Member 17933

Level 2.38

Jan 2007


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Old Jan 9, 2007, 01:16 AM Local time: Jan 8, 2007, 10:16 PM #2 of 72
Storyline and Experience

This post is kinna contradicting my last post but...

Ah, I'm revisiting the classic RPGs trailing from 1990's to 2000... and I've noticed the trend that I'm getting bored of.

When I was younger, The only thing that made my RPG experience complete was really amazing SPRITE graphics. And epic and deep plot driven dialogue.

Sadly to say, I've abandon those thoughts, As I played more and more new recent games. I slowly got use to the intesne 3-D graphics, and the Voiceovers.
-- I revisited games such as FFVI and Xenogears, and Legend of Dragoon.

When I was younger, those games were a blast and they felt full-filling for every level up I got, and each new cut-scene I went through. Though the classic games should not be called primitive... they have become somewhat dull.

The trend I found in all the new RPGs were the almost endless amounts of common themes, cliches, and spontanious plot lines. I just feel that the classics will be forgotten, because they feel so much the same with the new games... but less... if you get my drift...

The storylnies always pleased me... but Iono... Things are becoming too cliched, and to revisit something where there's a new "Upgraded Ultra version" of almost the same game... saddens me...

(Tales series for example)... Though kids now, are into Tales of the Abyss or was Tales of Symphonia and Legendia... I doubt the knew of Eternia or Phantasia or Destiny... Sony and Namco are trying their best to revive such classics...

but Square has become a powerwhore and moneymonger along with Sony.

How many mediocre games did Square make this passed year?
People just said they made them so people could wait till FFXII or KHII came out... But they're all NEW TITLES. (Exception, Valkrie Profile)... They use FRANCHISE NAMES to make money... not to please the fans...

Random "Mana" games... that only meet mediocre expectations...
Random spin-offs, where fans get disappointed...
Random Titles, made by unpopular software branches...

Why didn't they stick with the classics?

They are porting... but not enough to keep their older fans happy...(Opinion)

(Ok Back to the Thread topic... Sorry)

Anyways... Refering to what i said earlier, How FFVI should not be forgotten, I feel that they will... Over time...

There's nowhere I can't reach.
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