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Super Robot Taisen: OG, OG2
If there is already a "Dead" thread of this game, you can move it; I could not find it in the list. So I only assumed. And I apologize, I also apologize if I broke a posting* rule.
Sorry, No Screenshots, Not High Enough Level Yet, and Links are somewhat Lame. BACKGROUND: Its a GBA; Tactical Franchise. Strategy and Giant Robots, is all the game needed, but it even gave a whopping long storyline. Maybe, GFF rpg fans, have probably heard of it. It's not very popular, much like Disgaea, but Atlus has finally grasped a few titles of the S.R.T Franchise for North America. The reasons that many of the games have never been released outside of japan, is the enormous amount of "robot" brands that Atlus would need to take permission from. (I forgot actual words, I'll edit upon rememberance) Original Generation (OG), has a branches the storyline of two heroes (Enemies at first, but later fights ultimately for the same cause). A young and starting pilot of the SRX-test team, Ryusei Date, and the hotshot pilot Kyosuke Nanbu. Who was later recruited into the ATX-Defence squad. Original Generation 2 (OG2), featured a more sophisticated branching system, with having only Kyosuke Nanbu at the beginning. As the plot progressed, choices players made the storyline twist mildly. (Hardly enough to tell a great* difference) In both games, the customization of characters are incredible; -You're able to tune-up a characters mech in different aspects. From Defence, Life, to Strength and Movement -Asside from that, You are also able to customamize actual characters. Using "Skill Points" you are able to upgrade the persons "stats" or let him learn helpful skills COMMENTARY: Well as for myself, This was one of my all-time favorite tactics* game. (FFT is still the best) The games themselves maybe give over 100 hours of gameplay and a massive storyline. A large cast of characters. Very Large. And customizable characters, and mechs. The game is quite colorful, but I must criticize the map details, though they are standard on the GBA, both games were released near the end of the GBA's lifespan. I could only expect more. Then, again, the fluid battle animations did weigh the balance of the graphics. Another criticism, is that the plot though fairly interesting, have the most dragging cutscenes, storyboard cutscenes, where faces and text appear. I can only assume they tried to keep the story less dragging by always* having a line or two that adds comedy relief between battles. If you've heard of the game, what's your opinion. If you haven't than check them out, they're pretty nifty and enjoyable on road-trips. (Just a tad bit geeky) cough* (1337). LINKS: Here are the direct links the the game's official site. Only if you wanna check it out. (They share the same site, OG and OG2, but here's both of them) OG1: http://www.suparobo.jp/srw_lineup/srw_og1/index.html OG2: http://www.suparobo.jp/srw_lineup/srw_og2/index.html Jam it back in, in the dark. |
And I must agree, These titles, are somewhere with my Top GBA* games. And in my top overall Strategy RPG's. There's nowhere I can't reach. |
This advice may be contempable, but If you really want to play OG1, and you can't find it... Just emulate it... I'm not sure if Atlus had already discontinued its production, but you can always go to GS, or EB and look for used... This thing is sticky, and I don't like it. I don't appreciate it. |