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[PS2] Final Fantasy XII
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Tomahawk
Toma


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Dec 2006


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Old Jan 17, 2007, 02:45 PM #26 of 4284
NP Cyan.

Anyway, I've beaten the Behemoth King and Shadowseer with my characters at the following levels:
Vaan = 85, Basch = 81, Fran = 78, Balthier = 76, Ashe = 68, Penelo = 64

I do not plan on getting my characters to max level 99 before the game ends. It's not a necessity to me, and besides that when you get past level 80, it takes about 250,000 exp points to get the next level which is a long time away. I'd get bored of the game knowing my characters aren't going to level anymore either when they reach 99.

Here's a tip for you all - if you are having trouble with multiple necrofiends and Etems in the secret Henne Mines, Berserk + Haste your melee fighters. All I needed was 2 more Soul Powders for the Tournesol, and I got it easily with Vaan + Excalibur and Basch + Holy Lance Berserked with Bravery, Haste, Bubble, and Regen.
When your characters are Berserked, its in my belief that they won't sustain many negative ailments like Confuse or the cheap Death spell. Berserk somehow overrides those. And of course you'll witness the onslaught while you control only your healer everytime. Henne Mines became a cakewalk, and so did Pharos Subterra.

All my hunts are completed - but I need to figure out the routine in opening the Pilgrim door in Sochen to face the Doom Dragon. Then hopefully I'll find out where Yiazmat is.

There's nowhere I can't reach.
Tomahawk
Toma


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Dec 2006


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Old Jan 18, 2007, 01:04 PM #27 of 4284
Thanks for the info MS - I figured out how to open the West door last night because I remembered the "clockwise" info you said before. Hell Wyrm only took me < 2 hours to kill in the one session.

Unlocked Yiazmat, and yeah I saw YouTube videos of the beast earlier on, so I'll prep up for him. The weapons I currently need are the Scorpion Tail (haven't found any Thunderbugs yet for the Charged Gizzards), and the Castrophetes.
For armor, I still want the Grand Armor + Grand Helm, Brave Suit + Dueling Mask, Lordly Robes, Mirage Vest and a Ribbon or two. Guess I'll go digging in the Henne Mines more.

About the Larvae Eater:
Here's something i just found from ASephiroth:click on More

Aside from that, if I give enough trophies to Blok (for armor), is there a chance of a Brave Suit/ Grand Helm/ Grand Armor going up for sale after I give him enough?

Lastly, equip Penelo with the Whale Whisker and Berserk her... then laugh.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Tomahawk; Jan 18, 2007 at 02:48 PM.
Tomahawk
Toma


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Dec 2006


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Old Jan 18, 2007, 03:46 PM #28 of 4284
Wow, Yiazmat is fuckin rigged to shit.
Took me 20 minutes to get rid of 2 of his health bars - so he has about 18 left?
This shits gonna take me a couple nights... I wonder if Square will stick with another rigged side boss for XIII.

I am a dolphin, do you want me on your body?
Tomahawk
Toma


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Dec 2006


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Old Jan 18, 2007, 07:12 PM #29 of 4284
Ha ha, you seriously think that's rigged? Get ready for the rest of the battle when he:
  • Uses Damage Cut @ 50% HP, bringing 9999 damage down to 6999.
  • Spams White Breath, with increasing effectiveness (hello there Stop)
  • Uses Growing Threat to double his level from 73 to ~146, bring his damage after Protectga to around the 3k range. Never saw what he did without it up, nor would I want to.
  • His speed magically increases over time
  • His physical attacks become increasingly effective in inflicting death (it starts out very low at first)
  • His physical attacks are almost guaranteed to OHKO you by said point, especially at the speed at which he attacks.
  • He begins using Death Strike (OHKO attack) to interrupt your healing and later begins spamming it.
  • If he fails to OHKO with his physical attack, he will strike (~3k per hit) as many times as it takes until you either get killed instantly or the target character dies.
  • Cyclone, a previously weaksauce attack actually becomes something to be wary of.

Rigged? Yes, but he's actually beatable. If SE had done some bullshit like give him Putrid Breath/Curse/Pox or some crap like multi reverse+curaja, he'd be way harder. Same goes for Omega.
OK so he's ULTRA-RIGGED! Yeah, great! This'll be lotz of funz. I'll begin LOLing when my characters die right when they enter the Coliseum after he gets down to 50%. Pfffft.

So whos actually worse to fight against? Yiazmat here, or perhaps the Diamond Weapon from FF7? Or if there's been a tougher opponent than these guys mentioned, from like FF8 or 9, list em.

I was speaking idiomatically.
Tomahawk
Toma


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Dec 2006


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Old Jan 22, 2007, 02:47 PM #30 of 4284
Well then, I'm gonna go ahead and say that your whole party better damn well be Level 99 if you take on Yiazmat.

Is it possible to get a 2nd Tournesol against him? I already got one with Vaan, and he deals 9999 damage without Bravery. But my other chararcters aren't dealing enough damage with the other lower class weapons. Zodiac Spear = no chance in getting it since I opened the chests that should not have been touched.

It also stinks that Yiazmat absorbs holy damage, so Excalibur is out of the picture.

2 more questions: Which damn vendor sells armor that halves (or better) the wind damage by Cyclone?
And where can I purchase the Renew spell? Still haven't gotten it...

What kind of toxic man-thing is happening now?
Tomahawk
Toma


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Dec 2006


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Old Jan 22, 2007, 05:49 PM #31 of 4284
What would the damage on yazamat be with a fomahault and dark shot? Is it a good idea?
Hell NO. Fomalhaut is so weak vs Yiazmat (Ashe + Fomalhaut = 1500 - 2000 damage). The best 3 weapons vs this rigged bastard is Tournesol, Ragnarok, and Zodiac Spear. And since most of Yiazmat's attacks do area of effect damage, having 3 sword users (melee) is NOT a good idea. You need to have a ranged spellcaster, so I suggest Fran with the Sag Bow.
The character thats got the Tournesol better have strength-based armor and the Power Armlet (Immune:Stop). Beserk/Haste/Bravery/Bubble/Decoy them so that they can land 2-3 hit combos or better. Even an attack of 9999 will only diminish Yiazmat's healthbar by a sinch.

I really wish there was a way to break the damage limit like in FFX, where the summons could do excess of 9999 damage with the Celestial weapons in place.

I've also switched to that Nicropaloa (whatever it's called) accessory, and I casted Remedy on Yiazmat. He's immune to everything except Expose.

How ya doing, buddy?

Last edited by Tomahawk; Jan 22, 2007 at 05:52 PM.
Tomahawk
Toma


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Dec 2006


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Old Jan 25, 2007, 12:24 PM #32 of 4284
But if i dispel the reflect that yazamat casts on me, won't i dispel my other positive status too (bubble on masamune user, hastega, protetga, and so on)?
Yes, as unfortunate as it is, you will dispell all your positive buffs. There's a good counter for Reflect though - Opal Rings. You can heal your party members without worrying of the casted magic being relected to Yiazmat. This may be tough and it may not work, but maybe try switching in between Opal Rings to Power Armlets, and back.
Without Opal Rings, you could cast Scathe against an ally to triple it vs Yiazmat. Then equip the Opals when you need to heal (which will probably be most of the time).

Anyway, I don't get this. I got Zodiark down to 1/8 of his health, then he got healed every time I attacked him with the Excalibur (didn't notice if he casted anything on himself). To make it worse, my guys were equipped with Black Masks/ Demon Shields and 2 of my characters at a time got killed by Darkja. Such BS!!!!!!!!! Disease is so wicked as well, since it lasts after you revive them to 1 HP.

What, you don't want my bikini-clad body?
Tomahawk
Toma


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Dec 2006


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Old Jan 26, 2007, 12:00 PM #33 of 4284
But why do you say i should use ragnarok with yazamat? Isn't him immune to immobilize? Shouldn't i use ultima blade instead?

Additional Spam:
Just killed hellwyrm. Was pretty easy, but took me a lot of time , i think 45 minutes, but dunno how much exactly as i went for lunch between the fight (i paused of course).
I also wanted to do yazamat, so i could say goodbye to the game, but only had 3 hours, and i didn't know if i could kill him in that time. So, i'll go on him tomorrow.
Anyway, hellwyrm battle was VERY exiting, the most one till now.
LOL its gonna take about an average week to kill Yiazmat. Not 3 hours. And if any of you guys are gonna take him on, best to have 4-5 characters at high levels. I've taken off about 6 of his 50 health bars so far, and I haven't gone back to the game for a whole week yet - it's so boring.

Let me mention it again:
Have your two melee fighters go Haste/Berserk/Bubble/Bravery/Protect/Shelled - to increase combo hits on Yiazmat.
Control your ranged healer who will need to cast Curaja every 2 rounds, and casting Haste as well (equip Sage's Ring). Fomalhaut + Dark Shot can be the valuable attack weapon for the healer.

If you do want the additional damage, then go get some Maximillians + Magepower Shisaks for added strength. Or else Brave Suit + Masamune + Genji Armor will help increase combo hitting.

Whenever you run from Yiazmat, he will start casting his buffs. So whenever you return to him, you'd better damn well Dispel or else the red bars in his inventory will light back up.

How ya doing, buddy?
Tomahawk
Toma


Member 17600

Level 6.82

Dec 2006


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Old Jan 26, 2007, 12:15 PM #34 of 4284
Berserk lasts LONGER than Bravery/Haste/Bubble/Protect. So what you could do is let the berserkers attack him, and then when the berserk wears off, let them re-buff themselves. Or re-buff them while they're still berserked.
It's retarded in my opinion, that these spells don't hold the same duration. Big battles like Yiazmat would be easier then, but oh well. There's always the alternative of keeping an eye on their status.

Unfortunately, I haven't found the Brave Suit either. Chances are, you have to hope they randomly pop up in a chest in the Henne Mines (with Diamond Armlet). It's too bad there isn't a mid-save point in the Special Charter Shaft where you could constantly re-load the game if your finds have failed.

There's nowhere I can't reach.
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