Originally Posted by Hindman
Yeah I really wish there was a way to turn gambits off. That would have eliminated that problem pretty much entirely. If only it were possible.
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It's grand that the game gives you the option, but you can't really play without your characters somewhat on auto. It's not impossible, but the leveling system was designed with the speed of the gambit system in mind. Basically, if you aren't trekking across the map, north to south, south to further north again, and killing everything you see in the process, you -are- going to be under leveled in this game. By heavy use of the gambit system, the game is still around a 70 hour one for a lot of people at an average. I cannot imagine the sheer tedium of a game that requires this much grinding when mostly choosing every option yourself.
I hold FFXII and many of its aesthetic aspects in high regard when put alongside other games in the series, that includes the story. It absolutely had problems with pacing and depth, but the localization and general themes were well executed to a level that makes most games in the series, or most jrpgs all together, look childish. Not blazingly original overall, but not entirely common for the medium.
I think the game is judged for its faults among rpg fans, they just tend to over exaggerate. I'll say that if the game mechanics featured were in a different game world not so wonderful, I would have never finished it. 6 out of 10. Seems about fair.
Jam it back in, in the dark.