The Doublejump guide.
Absolutely inde-fucking-spensible.
I don't like frustration when it comes to games. I'm doing it for fun. Recreation. So yeah. I'll buy guides. Because game design is never perfect, and at times, not just
not perfect, but absolutely retarded. I can find a balance between finding a challenge and using a strategy with additional info. Or, as much as one or the other as I want. If I'm playing a game to work things out, like a Zelda title, I'm probably not going to buy the guide. Most rpgs that have absurd or no hints to hidden end game extras, I'll buy 'em. You're going to uncover some of the battle trophies of Star Ocean 3 or the bazaar goods of FFXII all on your own. Good luck.
And I like having the something physical at my fingertips. Going back and forth from controller to keyboard, eh, it's worth the 15 bucks, plus the collectors value.
Jam it back in, in the dark.