Does anybody else feel that GDI really got nuked when it comes to air? I mean the mammoth tank's missles are really just there to keep the orcas and venoms away. The pitbull takes hits worse than a little girl, and the APC isn't much better. The anti-air turret is total trash, and the firehawk is the only decent thing at taking out air, but its pricey and has limited ammo and isn't the most durable aircraft on the field.
I dunno, maybe its just me being bitchy.
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I'm almost at the end of the game. 3 more scrin missions and it's over. No interest in playing it online to be honest.
Overall I'm pleased with the game. I expected the game to run extremely poorly, but it wasn't as bad as I expected. When you have like 60 units on screen you notice it slowing down a bit, and the nuke particals are bad, and the rare slowdown, but other then that it ran way better then I expected.
The missions were actually pretty good. Some are quite challenging and for me lasted up to 3 hours. Not too many of those crappy suicide missions that the original always had shitloads of, you know, the ones where you start with 4 tanks, 2 buggies and 10 infantery and you have to perform a miracle. The maps looked good, and there was usually something special on a map. It's always pretty straightforward though, destroy this, destroy that, etc.
I also like how for the first time, there's no different endings, they all tie in the end, unlike the previous 2 games where there were different endings, which were pointless, since they always went with the GDI endings anyway.
My biggest problem with the game probably, is the fact the AI cheats so obviously. It has unlimited money, gets reinforcements out of nowhere, and stealth towers are pointless, since he appearently can see right through it. I'm pretty sure his build times are a lot lower then you as well.
There's some things you can't help but miss as well, like you can't build walls. Engineers die way too easily, pretty much always in 1 shot, and the music is horrible. Little things like that.
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Well i agree with you on the whole no walls, engineers being fragile and bad music. But the game wouldn't be very much fun without inumerable odds to play against. Like that mission where
ya, it's times like those that make the game really frustrating and also alot of fun because you figure out all these tactics, and don't just say lets build 9 avatars 20 stealth tanks 8 vertigo bombers and see what happens. I dunno, thats just my two cents on it.
Jam it back in, in the dark.