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[DS] Osawari Tantei Ozawa Rina (DS)
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Elmoogle
Review your CD, slacker!


Member 174

Level 11.98

Mar 2006


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Old Mar 18, 2006, 12:40 AM Local time: Mar 18, 2006, 12:40 AM #1 of 30
Is there any indication that this game will actually give some choices in gameplay, as opposed to the "do this next" condescending visual novel schlop in Another Code/Trace Memory?

I'd commit heinous acts if it ensured some Lucasarts-esque adventure games on the DS. We just need a company with the balls to do it.

Jam it back in, in the dark.
Elmoogle
Review your CD, slacker!


Member 174

Level 11.98

Mar 2006


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Old Mar 18, 2006, 05:44 PM Local time: Mar 18, 2006, 05:44 PM #2 of 30
Originally Posted by Qwarky
On the other hand, how many traditional adventure games weren't overly linear? Apart from a few Sierra games and to an extent DotT, you pretty much always still had to do the right things in the correct order.
Truth there, but I was really talking more about dumbed down puzzle solving than linearity. It was crazily frustrating to happen up on an item in Another Code that you knew was going to be useful in the future, but you couldn't pick up because you hadn't yet discovered the puzzle that would force you to backtrack and grab it.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [DS] Osawari Tantei Ozawa Rina (DS)

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