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Originally Posted by Qwarky
On the other hand, how many traditional adventure games weren't overly linear? Apart from a few Sierra games and to an extent DotT, you pretty much always still had to do the right things in the correct order.
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Truth there, but I was really talking more about dumbed down puzzle solving than linearity. It was crazily frustrating to happen up on an item in Another Code that you
knew was going to be useful in the future, but you couldn't pick up because you hadn't yet discovered the puzzle that would force you to backtrack and grab it.
There's nowhere I can't reach.