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[PS2] Tales of The Abyss
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heero_yud
hero of the ocean


Member 17382

Level 3.09

Dec 2006


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Old Jan 8, 2007, 08:21 PM Local time: Jan 9, 2007, 08:21 AM #1 of 153
The load times in this game were so bad that I made it a rule to dodge all battles on the world map. They're not too bad in dungeons.
If you cheated, then there wouldn't be a problem. But if you didn't cheat, you would realize that it was tough time when you fight boss

Jam it back in, in the dark.
heero_yud
hero of the ocean


Member 17382

Level 3.09

Dec 2006


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Old Jan 11, 2007, 06:26 AM Local time: Jan 11, 2007, 06:26 PM #2 of 153
You, my friend, are a fucking genius. That's essentially what the vast majority of the music in both titles sounds like. But why not blame them? Are they not like Sakimoto over at SE, or Uematsu in previous years? Unless the environment over at Namco discourages creativity or is rather strict about what kind of music is needed, it essentially falls of them.



Jesus, just bringing down that hammer tonight. For each of those there wasn't a single memorable note in the music that played in both games, and they had locations that matched your descriptions to boot.



I think that's the large part of the reason why more of the music caught my attention than if it been little more than ToS 2. Again, Symphonia may have fared better if they didn't have to focus on two worlds.
I don't agre with you. The more worlds there are, the more place we can go and the more secrets we can find out. That is the reason that i like the To series.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PS2] Tales of The Abyss

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