|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
Here's a different kind of write up from the usual:
Toastyfrog.com: Compendium of Useless Information : Games - Final Fantasy XII browse
Even though I absolutely agree with most that the end of the game seemed rushed and that the pacing was noticeably off during the trek to Archades, I liked FFXII a great deal. For me it's easily the best Final Fantasy game since FFVII, and I agree with Kikoha Hater that it has the best Final Fantasy cast since FFVI. I'm one of those who thought that FFX was pretty bad, however, so my taste is not quite the same as that of most Final Fantasy fans. It should also be said that I've always been a fan of Matsuno since the original Ogre Battle. While the characters could've been touched upon a bit more, I didn't mind the emphasis on plot at all, and the storytelling itself was mostly way better than the over the top crap we've been getting from Kitase/Nomura since FFVII. The characters were MUCH more mature and the political story, while perhaps not up to the level of FFT or Tactics Ogre, was definitely a breath of fresh air compared to the cliched anime stories of FFVIII/X. As for the combat system, I liked it. The License Grid was pretty unremarkable, and I would've liked some way of differentiating your characters a little better, but mostly I had fun. The world was great and hunting marks was certainly much better than the ridiculous minigames from FFX. I'm a gameplay kind of guy and FFXII was mostly good for me in that regard. That being said, maybe the most disappointing thing for me is that there weren't enough new enemy types towards the end. The enemies started getting recycled earlier than I would've liked. Oh, and I like the soundtrack too. It's not Vagrant Story, but it's still pretty damn good, and definitely one of Sakimoto's best efforts. I disagree with anybody who thinks that Uematsu ever surpassed or matched FFVI with his later Final Fantasy scores anyhow. Ultimately I thought it was a good fusion of Japanese and Western RPG styles, so I'd probably agree that it's underappreciated, though I'm not sure that I'd consider it a 'great' RPG. 'Very good' isn't a bad place to be though, and I like it way more than FFVIII, FFIX, and FFX.
I actually agree with that notion however, but only because Tactics Ogre does a better job of reminding you that various party members are still there as the story progresses. As much as people love to heap praise upon FFT's story, it's true that NPC characters like Agrias pretty much disappear from the story once they join your party. FFT is strange in that a couple of moments make you think it'll be a Tactics Ogre kind of affair where you can influence the outcome of events and the direction of the storyline but that aspect was obviously dropped from the final product. Jam it back in, in the dark.
~MV
Last edited by Megavolt; Dec 27, 2007 at 12:18 AM.
|
How ya doing, buddy?
~MV
Last edited by Megavolt; Dec 27, 2007 at 12:39 AM.
|
This thing is sticky, and I don't like it. I don't appreciate it.
~MV
Last edited by Megavolt; Dec 27, 2007 at 12:59 AM.
|
And the reason why world and society as a main focus can work in a videogame is because the main form of storytelling in a videogame is exploration and combat. In fact, the larger perspective can be a good thing, as FFX forced me to be closer to Tidus's personal perspective than I would've liked. ![]() I liked the characters in FFXII more than the characters in most RPGs. That they weren't over the top actually made them seem more genuine to me. Vaan and Penelo aren't anything special, but the game does a good job of presenting them as what they are. Two young people who want to defend their home. Ashe could've been a little less distant, I suppose. But at least she wasn't a do-gooder for goodness sake, which is a step up from most Final Fantasy females. I am a dolphin, do you want me on your body?
~MV
|