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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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They don't get better or worse with age, but age allows us to see what it was that made them special to us, and when we don't see that in RPGs today, it's a little disheartening. I agree with what Denicalis says about highs. The PS2 has many good RPGs and a few great RPGs but it has almost nothing that I'll be remembering fondly for years to come. The problem is that they lack the kind of focus and indomitable sense of grandeur that the old games had. It's not nostalgia either. I played through Disgaea and Shining Force at the same time (and for the first time) but Shining Force won out. Complexity isn't everything and Shining Force had a drive and spirit to it that was lost on Disgaea's contrived shenanigans. Some games have it and some games don't. The ability to surprise you in a good way is not a matter of throwing everything at you. It's a matter of making inspired use of what you've got, and for whatever reason, many of the best PS2 RPGs fall behind the best SNES and PS1 RPGs in that regard. They tend to fail to live up to their potential whereas the classics always find a way to transcend limitations and become more than the sum of their parts. It gives them a quality that is hard to beat. They were the ambitious experiences of old whereas the RPGs of today are more like second rate movies turned into games. It's like they have an identity crisis and don't know whether to be RPGs or to be interactive movies. Even if today's RPGs are technically superior to the classics, they simply don't have the same charm, originality, and imagination.
The PS2 still has a strong RPG library, and certainly the strongest of its respective generation, but to me the SNES is still tops, followed closely by the PS1. Perhaps the biggest thing that the PS2 will be known for is Square's fall from grace. They made some of the best RPGs in previous eras but with a slew of disappointing sequels it's others like Atlus, Nautilus, and Nippon Ichi which have stolen the spotlight. The thing about past eras is that you did have developers like Quintet and Neverland who made some killer RPGs just the same. That along with a strong Square made them better for me. For me, the best thing about the recent era of RPGs is that the western style of role-playing has finally gotten some attention from the console crowd. I'll remember the KOTOR games as far more unique and enjoyable experiences than stuff like FFX and Kingdom Hearts. JRPGs, however, may never be as golden as they were in the nineties. The feeling that I got and still get from playing something like Ogre Battle is a feeling that few modern RPGs can evoke from me. The same goes for Final Fantasy VI, which even today is straight up epic. Developers don't have to handhold and guide the player in EVERYTHING the way many RPGs do today. That can make an RPG feel oppressive and restricted, no matter how many game extending elements it possesses. I say let the player use his/her imagination and own volition to take what is offered and become a part of it. Jam it back in, in the dark.
~MV
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There's nowhere I can't reach.
~MV
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This thing is sticky, and I don't like it. I don't appreciate it.
~MV
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