|
FF4 was also a consistent world.
|
I agree for the most part, except that the Lunar Whale was one seriously advanced ship compared to the mostly medieval world of FFIV. (The Giant of Babil was crazy as well) The whole Lunarian thing came out of left field but the lack of consistency in that respect isn't something which bothers me much since it was cool to visit the moon.
|
Originally Posted by Borg1982
My favorite game contains my favorite gameplay system of all time. It is a colossal waste of time to wait with somebody's window. It feels truly active. The moves are executed quickly. If somebody is dead and you want Rosa's turn to come badly, it will come at a fast rate anyway. If you don't want to wait, getting 99 of each item and putting them to use is good. You could even use a Life Potion so that Rosa only has to Cure when her turn comes. Furthermore, to prevent problems such as some chars' death, obviously planning ahead of time (in battle) as to the enemies' attacks is the smart thing to do, as the game is fast and doesn't queue itself as slowly. (Planning ahead of time is smart in all games, of course, I'm not trying to say it's only doable in FF4).
|
What FF6 did was to (unintentionally?) make things easier by giving you the option of saving turns. The upside is that you actually have more control over a fight, whereas in FF4 you had no choice but to use the current character's turn. The fights in FF4 do move more quickly, however. Just that there's the curious bit about stronger spells taking longer to cast, which is an unexpected bit of realism that didn't appear again until FFT, which had a combat system built around charge times.
What you're describing in terms of character turns being frozen sounds like what I recently noticed while playing FF8. When I attack an enemy, the turn bar of my fellow party member freezes.
There's nowhere I can't reach.