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Originally Posted by Forsety
Celes and Locke's romance subplot which pretty much died entirely after their scene in Albrook. Though I know there are some hints of feelings between them on the solitary island if you let Cid die, since she has his bandanna when she attempts to kill herself, I'm not sure that's canon since you can save him anyway and it's still just an extra scene proving she liked him rather than any actual resolution involving their feelings for each other.
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I kind of like that they never confirm it. I thought it kept it sincere. How the FF games went overboard with the love stuff afterwards is something I don't get. The only exception was IX, which I thought handled its love story pretty well, but I still have more of a soft spot for Locke and Celes. It may never have progressed beyond a sort of close friendship or puppy love, but it was convincing, and I think everyone can believe based on what they saw that Locke and Celes got together afterwards.
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Originally Posted by Forsety
My main reasoning for a 8.5 rather than a 9 or a 9.5 is simply that the cast drove the plot up to a point, and then as with many people, I had a slight issue with the way the WoR was setup. No longer was it really driven by the characters but instead with generic dialogue shared between the whole cast (Having Edgar in the team, or having Relm, it didn't matter as instead of a specific line from the character it would be a generic text string that all characters shared -- it was obvious because such lines were simply in quotations rather then actually following a name.)
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Ah, the World of Ruin... Well, it had to be that way I suppose given the nature of being able to recruit who you wanted and in whatever order, and the nature of the open-ended gameplay. I didn't mind the "Let's take Shadow to Thamasa!" type stuff. Each character did have unique lines of dialog for their sidequests, and it was still their personal struggles that took the spotlight. Just that instead of being driven by the characters and the predetermined pacing, it's driven by the characters and you. There's one notable exception to what you're saying though, and that's Gau's concluding story, where characters play specific roles and have specific lines while they're dressing him up and such. Also, I believe that Celes is the specific character who talks with Locke after he tries to revive Rachel.
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Originally Posted by Forsety
As for better storylines, it's hard to tell. I loved the way FF6 was setup, and because they are remaking FF4 on the DS (with added plot and a stronger emphasis on the love triangle as well) I have some hopes that maybe they'll remake FF6 and at least attempt to rectify the last half of the game by adding a little bit more substance to the storyline. It wouldn't hurt to see some flashback scenes involving Celes and Kefka, to show a slight humanization of his character at least in regards to one of the main characters.
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I fear that there may be more to lose in the process if they aren't careful, but it wouldn't hurt to try.
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Originally Posted by Foresty
Games with better plot progressions though... maybe Tales of the Abyss, as much of a problem as I had with some of that game it at the very least had a pretty solid storyline start to finish, which involved the entire cast and never banished one to being worthless as the game's plot progressed. I'm sure that's why many games focus on smaller casts at any rate is it's easier to keep a character written stronger in the storyline so that you never feel someone is "dead weight".
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Hmm, I haven't played that one. As for Persona 2, I've only played a little ways into it. I imagine that one has to slog through Innocent Sin in order to get the full effect though, right?
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Originally Posted by Forsety
Final Fantasy 6 had a lot of great characters but it had it's share of dead weight without a doubt. Especially as the game went on and their plot threads were resolved, they lost their meaning and it became hard to keep them written in the storyline because of it.
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One of the reasons that I do hold the game in high regard is because the characters manage to remain involved in the story. They all maintain an investment beyond just being there to support a lead character. In a game like Final Fantasy Tactics, a lot of the guest characters are involved in the story, and then when they join your team, they simply stop being involved. Or in Xenogears, the second disc focuses so exclusively on Fei and Elly that you'd hardly know the supporting cast was there anymore if it weren't for them picking up their Omnigears. FFVI does a pretty job of giving every character some kind of individual focus, even if some like Relm and Strago (who suffer from appearing late in the WoB story, but they're functional) are weaker than the others. FFVII, which has a smaller cast of characters, actually has a harder time keeping characters like Barret and Red XIII involved in the plot throughout the duration. It was terribly odd for me when I got to the Northern Crater and Tifa asked to be placed in the party. It's like, "okay, the game needs her for the next scene and they couldn't think of a way to justify it". Freya and Amarant are pretty much dead weight in FFIX as well, and Quina is, well, Quina.
Basically, I think FFVI handles its large cast pretty well, all things considered. It's not perfect, but nothing is, and it could've been worse. Look at Chrono Cross.
Oh, and Banon becomes Duncan. Strange that Banon was written out (Arvis disappears too), and then Duncan, a character who may as well have been all but forgotten, shows up with the same sprite but a different color pallette.

I'll admit that Banon vanishing was a bit odd, but fortunately the themes of the game do go deeper than the surface story of Empire versus Returners. If it was anything but the end of the world, I might've had more of a problem with it. But the fact that the world does get totally rearranged was drastic enough for me to accept that Banon and co. simply ceased to be of any importance. Our characters had nothing left to rely upon but their own strength and that's how the story continued.
FELIPE NO