Originally Posted by Saiken
I would say it is because you like Celes and Locke more than other pairings. If that is the case, then it is only natural that their conversations seemed more memorable.
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You don't know that and the same could be true of your own opinions. And just liking someone more doesn't mean that their dialog will be more memorable. What if memorable dialog plays into why someone likes a character in the first place?
Originally Posted by Saiken
Execution is definitely important as well and it is true that an ambitious concept has a larger possibility to fail in it. But is not better to at least aim at something new a more complex, than play it safe and simple?
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Of course it is. I said before that it's better to aim for something new than to be content with what works. And FFVI, for it's time, was not trying to play it safe and simple. In fact, I think that relative to where the series was at the time, FFVI is one of the more ambitious Final Fantasy games. Certainly moreso than FFIX and FFX. FFVI is not so primitive that it can't compete on many important levels with the Final Fantasy games that have come after.
Originally Posted by Saiken
As I see it, neither of FFs (starting with FFVI) had failed in its execution.
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Your opinion but not necessarily everybody elses. If I believe that some of them failed in their attempts to execute certain concepts, then I can say that FFVI was "objectively" better. I may also think that the message of FFVI is more meaningful than the teenage soap opera and witch hunt that is FFVIII. Sure, FFVIII has pretty FMVs and it spans four discs, but is the material spanning those four discs as good as the material spanning that SNES cartridge? It's the difference between setting a goal and achieving it. And believe me, I know that setting a less ambitious goal makes for a more easily achieved one, but complexity gone awry is just as bad as simple conformity. I like games which try something different, but I don't always give them an A for effort or execution.
Originally Posted by Saiken
The later ones however, seem to have more volume and work put into them.
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And this is the heart of your argument. I'm not sure that effort and filling up space are the same thing. Uematsu himself complained about how the creative effort in the series had been lost and that that was part of the reason he left Square. It's possible for a shorter and less complex experience to be more potent all throughout and leave a bigger impression than a game which drags and doesn't seem to be all that inspired. You stated earlier as an objective fact that FFVI was inferior. Yet what little reasoning you've provided so far hasn't even come close to establishing that. FFVI had built upon earlier ideas and I feel that it hit a great balance enhanced by some innovations at the time. The games to come after have obviously taken those ideas and attempted to combine them with other ideas, with mixed results. For me, FFVI still has the best music and cast of the series, and combined with most other things being pretty good, I think it's the best one based on my overall assessment. People remember the dialog, characters, and music for a reason. A reason that doesn't necessarily need to stem only from the fact that they personally liked it anymore than it has to for remembering anything from other Final Fantasy games. There's more to quality than complexity. FFVI was complex enough to be meaningful but also simple enough to be charming and sincere. An "objective" balance for myself and many others.
More volume is not a reflection of more effort in a qualitative sense. Only in a quantitative one. So while there's often a correlation between trying to do more and better results, correlation is not causation, so your position cannot be established as objective proof of FFVI's inferiority. Not to mention that simply determining how much effort was put into something is by no means a clear cut affair except in the most extreme of scenarios, which is why your example earlier about splashing a bucket only goes so far.
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