If I'm still having fun, I'll push for one hundred percent. Sometimes I'll go through something tedious for one hundred percent, but I can only go so far. I wasn't about to do some of the absurd things in FFX for example like play Blitzball for hours on end or challenge every imaginary monster in that silly Monster Arena. But getting one hundred percent in a game like Banjo Kazooie is a blast. I've done that with quite a few of my favorite platformers and adventure games. (DKC2, SM64, Metroid Prime, Super Metroid; Zelda OOT I did everything but I don't think I got every Golden Skulltula - GTA3 I did practically everything except get every hidden package) Also a few FPS games. (Timesplitters 1 & 2, Goldeneye; Perfect Dark I completed all the multiplayer challenges by myself, but I never did all of the target range nor unlocked every cheat - not that I didn't try hard and acquire some specific ones I wanted) The only RPGs I've played over often enough to shoot for any sort of ultimate completion are of course my favorites. Chrono Trigger (got every rock, baby; though I only recently discovered a while back that Magus had an ultimate weapon beyond the Starscythe), Final Fantasy VI (taught everyone every magic), Earthbound (yes, I get the Sword of Kings everytime no matter how long it takes - never did get that Broken Antenna though since the guide misled you on it; now I now that the smiling orb guy in the Tenda Village dungeon drops it...), Super Mario RPG (Sheep Attack ftw, lol), and Final Fantasy Tactics (who doesn't love catching rare weapons?). I also got every spell to level 8:99 and every character to level 99 in Secret of Mana and picked up some nice rare armors. That game was my first full-fledged RPG experience though. (Willow was technically my first RPG) It taught me the value of gameplay even in an RPG. ^_^
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Originally Posted by Kolba
It depends on the game. Any Zelda game is an example where I strive for completeness, because at no stage does the perfectionism outweigh my enjoyment of the game. It's fun galloping around Hyrule field for long periods of time of not really achieving much besides occasionally adding another heart piece or gold bug to my collection. Just being in Hyrule itself without doing anything, just moving from one place to another, is an enjoyment itself, so having these little aims along the way give me an excuse to do that.
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Except for Majora's Mask. The 3-day mechanic made it a pain to have to redo certain things in order to gain access to a particular area again. Anyways, I don't think I've ever had
that much fun just getting across a Zelda overworld/hub. That's for bigger Zelda fans than I, I suppose.
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Originally Posted by Kolba
A recent example where I just thought fuck that at the thought of 100% completion is Metroid Prime. Because of the way it's structured, certain places are inaccessable until you get certain items - it's kind of like Zelda in that respect, but where Zelda suceeds and Prime fails is that the Zelda world is like a huge open playground where it's just a joy to move through (I'm repeating myself), whereas Metroid Prime is much more linear A to B to C affair, and it was a chore to get from one place to the next at certain times. I was bored by the mere idea of going back to all those out of the way places and scouring for all those spots which I couldn't access the first time, just for the sake of a nice 100% on the stats screen.
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Metroid Prime isn't as bad as you say, because later on there are often alternate entrances into various areas, so that sometimes you can go from A to D. I had no problem with going for 100% in that game. However, it's probably not as easy to get where you want as in Super Metroid, since the space jump in SM makes it a breeze to get anywhere.
I've always liked Metroid more than Zelda though. Probably because the various areas in Zelda sometimes feel like intervals between dungeons (especially Wind Waker with all that sailing) whereas in Metroid the whole world is one big interconnected area for exploration. Plus the fact that there are enemies who go about their business makes the world feel more real. In Zelda, every enemy is there to assault you the moment they see you. OOT is the only Zelda game I consider great on the level of Super Metroid and Metroid Prime. I haven't played TP yet though.
Jam it back in, in the dark.