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[PS2] Final Fantasy XII
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JazzFlight
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Old Nov 6, 2006, 09:22 PM #51 of 4284
Originally Posted by Spatula
Yeah, I like this setup with the characters, as it lets you configure what you want each character to be, whether knight, mage, long range attacker and such. So far, I haven't changed the weapon types for any of the characters, but I'm interested in seeing what these "measures" look like and how they fucntion. They look somewhat like sextants to me, used in naval navigation.
Unfortunately, they do pretty much crap damage and the status effects barely make up for that.

How ya doing, buddy?
JazzFlight
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Old Nov 7, 2006, 04:25 PM #52 of 4284
Yeah, I think it was officially "War," but after playing, it could be "Freedom" as well.

Endgame:
Freedom from the Occurians after breaking the Sun-Cryst and getting rid of Vayne and Venat.
At least, we assume the world is free from the Occurians' control.

Plus, the characters are pretty much motivated by freedom.

Wants to be a sky pirate (Vaan), wants to free her country (Ashe and Basch), wants to be free of his family (Balthier and Basch), wants to be free to live outside of her homeland (Fran), etc...

Most amazing jew boots

Last edited by JazzFlight; Nov 7, 2006 at 04:28 PM.
JazzFlight
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Old Nov 9, 2006, 09:45 PM #53 of 4284
Originally Posted by Dr. Uzuki
I think I can articulate just what exactly is wrong with the battle system.

It's not that the game plays itself. The automatic aspect is a red herring on the road to why things feel slightly empty with FFXII. A lot of games have auto. Two of my favorite rpgs of all time saw me abusing auto much of the game (Nocturne, Phantasy Star 4).

No, the reason something's off about this game as a rpg is because it's not a rpg. It's a rts hybrid on a very small scale. They needed to slow things down. Because in a heated battle with many enemies, the action never stops. All you end up knowing is that Fran just got knocked down to critical hp. You don't know exactly which out of the five enemies hit her or for how much each unless you've got eagle eyes. Provided she was on screen for the hits in the first place.

The game doesn't seem to allow much room for tact. All they needed to do was pause and focus for character and enemy action. The game would of been lightyears better than what it is. I mean, comprehending everything that's going on around you is important. It was sacrificed for fluidity.

And while we're at it, they could of given the camera a better go.

Still enjoying the game, though, it is Ivalice, after all.
Are you playing Active or Wait setting?

I could see how Active is so fast paced that it's hard to keep track of everything, but with Wait, all you have to do is hit X and everything stops.

Wanna see who's hitting Fran, look for the red line going her way. If she's not on screen, zoom out some more or move the camera. I agree it's more like an RTS, but there are ways to stop the action and think.

My main problem is with the dungeons being boxy corridors with no real story connections or examinable objects.

I was speaking idiomatically.

Last edited by JazzFlight; Nov 9, 2006 at 09:48 PM.
JazzFlight
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Old Nov 10, 2006, 10:37 AM #54 of 4284
"Mist Charge" recharges your mp meter back up to full so you can continue your chain.

Remember, every time you use a quickening, it takes off the number of circles that you have (select a 2-circle quickening, you have only 1 left, so you can only use a 1-circle quickening unless you get a mist charge).

What kind of toxic man-thing is happening now?
JazzFlight
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Old Nov 14, 2006, 08:57 AM #55 of 4284
From what I recall, you don't need to specify poison, silence, etc... if you have a specific cure for it.

For example:

Ally -> Poisona
Ally -> Stona

These gambits will ONLY activate when someone is poisoned or petrified.

Ally -> Haste

This gambit will ONLY activate when someone doesn't have haste anymore.

FELIPE NO
JazzFlight
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Old Nov 25, 2006, 12:41 PM #56 of 4284
Originally Posted by Matt
Spoiler:
I'm starting to like Vayne more than any other Playstation FF villain. His double dealings are wicked, and while he's not outright massacring villages, he killed his own father to become emperor!
Spoiler:
Well, yeah he killed his own father, but I thought that was consensual in order to keep the Senate from taking over. The emperor was going to die from his disease in short time, anyway.

If anything, he was more evil for executing two of his brothers previously.


What, you don't want my bikini-clad body?
JazzFlight
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Old Nov 25, 2006, 01:25 PM #57 of 4284
Great Serpentskin quest only gets you a Gold Amulet, which you can just buy anyhow.

You're not screwed.

Jam it back in, in the dark.
JazzFlight
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Old Dec 8, 2006, 11:27 PM #58 of 4284
Originally Posted by Karasu
Since no one is talking about it at the album comments...I was curious about something. Exactly which songs are the new composers, and which are Uematsu's? Chudah's site didn't exactly help in deciphering what was what.
As far as I recall, Uematsu only composed "Kiss Me Goodbye."

Almost all of the tracks should be done by Hitoshi Sakimoto.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PS2] Final Fantasy XII

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