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[PS2] Rogue Galaxy
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JazzFlight
Super Furry Animal


Member 17

Level 29.62

Feb 2006


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Old Feb 2, 2007, 03:48 PM #1 of 154
I'm about 5 hours in (just beat Jungle tribal full-of-cliches land).

The story and characters are killing me, they're really quite unoriginal (and I normally can put up with anime/game cliches). I rarely talk to NPCs because they have absolutely NOTHING interesting to say.

The dungeons are long, narrow, and very repetitive. Since there's no "world map," these planets feel disconnected from one another. It's like playing Kingdom Hearts, where you just complete a claustrophobic set of rooms and eventually move on to the next set of rooms (painted with different textures).

The camera doesn't really follow your target, so you'll have to manually adjust all the time, keep hitting R1 and hoping for a camera swing-around, or just slash offscreen (using the radar to see). I find I barely need to even see the enemies, because when you level up a little bit into a new area, you'll soon be able to take out a whole set of monsters (almost too) easily by spamming your gun instead of your sword.

The graphics are reasonably nice (not as good as FFXII), the music is very forgettable for an RPG, but the voice acting is above par.

If the RPG genre could be compared to food, Rogue Galaxy would be considered "reheated week-old leftovers". It might taste good from time to time, but it's really just some scraps that you'd rather not be eating.

I'd personally give it a 6 or 7, I can't see myself getting through the whole game without wanting to die.

Jam it back in, in the dark.
JazzFlight
Super Furry Animal


Member 17

Level 29.62

Feb 2006


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Old Feb 2, 2007, 05:50 PM #2 of 154
I have a big problem with the jungle planet's storyline.

Spoiler:
Could we really stop it with having generic looking tribal cultures in RPGs, with all of them dealing with a sacrifice that has to be stopped?

I mean, I was just playing Tales of Symphonia a couple of weeks ago and there was a similar sacrifice story. Hell, FFX was entirely about a sacrifice.

The flashbacks for "character development" seem tacked on and hardly emotional.

I have a real problem with this game starting off on the wrong foot by having the ship crash on the unimpressive jungle planet when this is a futuristic space game. It really felt like a filler episode of an anime. We hadn't even started with any inkling of a plot yet (no villains established, no over-arcing mission), and already we're stuck on a planet that has no purpose in advancing the story. The character you get from the planet is boring, too.

ARG it's just annoying, because I expected at least some innovation, story-wise. This is a game dealing with the vast openness of the universe and yet each planet is boiled down to a single genre (the "desert" planet, the "jungle" planet, etc...) and you only walk down corridors until you reach your next mission.

There's nowhere I can't reach.
JazzFlight
Super Furry Animal


Member 17

Level 29.62

Feb 2006


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Old Feb 11, 2007, 11:27 PM #3 of 154
I've kinda changed my opinion on this game after playing it for 15 more hours (20 total now).

It's highly addictive because I LOVE the fact that you can't miss anything. You can always go back for something you forgot to pick up, and you don't need a guide when combining items. You'll always end up with a stronger weapon. SMART MOVE, FACTOR 5.

Chapter 6 actually had a good story. I can't say that for the other chapters (they're still pretty cliche, and I still hate the jungle planet), but the gameplay is captivating enough for us stat-freaks to enjoy.

While I thought the game was around a 6 or 7, I'd place it in the 8.5 or 9.0 mark now.

This thing is sticky, and I don't like it. I don't appreciate it.
JazzFlight
Super Furry Animal


Member 17

Level 29.62

Feb 2006


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Old Feb 12, 2007, 12:30 AM #4 of 154
Actually Jazz, Factor 5 is the developer of Lair for the PS3, among other things. The incredibly talented studio behind Rogue Galaxy is Level-5. Either way, glad to see you've raised your opinion on the game.
Ack, damn numbers have to be the same, don't they.

It'd be easier if one company was horrible, I'd be able to remember them better.

Most amazing jew boots
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