Flying Toaster

Member 16855

Level 4.68

Dec 2006

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Feb 18, 2007, 07:29 AM
Local time: Feb 18, 2007, 12:29 PM
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#1 of 42
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Completely random and non-interesting fact: pretty much everywhere describes Sephiroth's Supernova move as a Summon spell, when in fact, it's a Limit Break (i.e., he does it after taking a certain amount of damage and it costs no MP for him to do).
On topic: I got that feeling with a lot of the summons in Final Fantasy IX. Even Ark couldn't break the damage limit, and you were left with a epic two minute cutscene of a mech coming down from space and blasting a hole in the o-zone layer for a somewhat measly 9999 (considering Zidane pretty much did that with his regular attacks).
For o-zone-layer-destroying attacks, a certain scientist from Final Fantasy XII had an incredibly powerful gun that looked capable of blasting through the Earth's core...and then hit for about a quarter of my health. Granted, by that point I was already at Level 55 (I just had to explore the Necrohol before going to Archades), so it was never going to be the most damaging attack possible.
Far and away the worst attack a final boss ever did was Exdeath/X-Death/Exodus's Grand Cross. That was just a few flashes and the odd wheel flying at you, and you were hit for moderate damage and half the negative status effects in the game. Very few final bosses, especially in Final Fantasy games, ever think to inflict mass numbers of negative status effects on you. Mostly they just take your HP down to one and then leave you enough time to use one of your huge cache of megalixers before pummelling them for about twenty thousand before they finally attack again. Personally, I'd like to see a system introduced that caused the final boss to level up with you. It just seems a little anti-climatic to, for example, spend four hours defeating Yiazmat and then five minutes completely owning You-Know-Who (no, not Voldemort).
Jam it back in, in the dark.
"Show...a little more respect...for faerie tales..."
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