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The Wiimote will inevitably come to match many mouse-like features from PC games. Uninspired or not, it may get me to give BW2 a go, since the idea of controlling a RTS with a gamepad scared me the hella away from BT1, though it looks so damn sweet. Starcraft 64 scarred me for life ![]() Minish cap is the best Zelda ever FULL STOP Jam it back in, in the dark. |
Yeah, if you look at the bat or golfclub from Wiisports, it's kinda shaky (I reckon these track the wiimote directly?), and the pointer in BW2 and Mario Galaxy is generally quite shaky too, as it must be impossible to hold it prefectly still.
I guess playing Red Steel with a locked camera mode would give anyone a seizure... Unless they could incorporate some kind of smoothing/backlash, which would be my favored option if possible. There's nowhere I can't reach. |
Playing = believing
![]() Ohmygoodness, someone ought to be fired.
They need that pointer to reach some point near the edge to begin turning. I too think it's too slow like it is. I would like to see some kind acceleration instead - pointing halfway to the edge makes you start turning, and then faster towards the edge. Maybe so fast, pointing over the edge, that just by giving it a nudge you will be able to turn all the way around. Oh I do hope they take these kind of things into consideration =/ This thing is sticky, and I don't like it. I don't appreciate it. |
Another thing is that the game will lose some of it's "coolness" - the feeling of you actually pointing directly at the point you intend to shoot at, giving the wiimote the impression of you holding a real gun, rather than just a maneuvering device. It's like this it's working now, is it not? I am a dolphin, do you want me on your body? |
I want to shoot exactly where I'm pointing the wiimote (like a lightgun), and then speed up the turning as your pointer reach the edge instead. Am I making sense? =P I was speaking idiomatically. |
Jazz, that would be a great way to compromise both Sphere's and my own wishes! I reckon that you'd still be able to shoot while in turn-mode. Meaning that if you are elite and steady enough, you could be able to play it completely in this mode, if you like that feel.
But think of combining it with the screen-edge-turning too: If an enemy goes just off the screen you'll still be on track of him - but generally playing, you'll always have the fast-button-turn at your disposal. Your idea, just without unnecessarily disabling the screen-turning. This I think could actually be an ideal form of control. Whatever Red Steel becomes, we're bound to see some different FPS experimenting in this matter, I think... EDIT: Omg, all this game needs is a fast-turn-button. Wasn't this mentioned already? =P What kind of toxic man-thing is happening now? |
Zelda and Red Steel are 100% buys for me at launch day. I'll be on the look for a fun multiplayer game too. Maybe if Raving Rabbits will feature something. A game with Big Damn Trucks might persuade me also. I would love to see any media at all from Far Cry and Blazing Angels. Far Cry for another FPS aspect than Red Steel, and Blazing Angels for the fun of "holding" a plane, if the likes of Wii Motor Sports. Again, I will need to see some media and description of the controlling before I would ever consider buying. Metroid Prime 3 is a no go at launch. I've still got Prime 2 lying around and I've never even played it. My Cube's been abandoned since I've caressed my vga-box with my heel, evoking a slight crushing noise. I thought I'd wait half a year and instead play my Gamecube games on the Wii, rather than investing in a new vga-box. FELIPE NO |