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New Wii info
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Malmer
From Shambler with Love


Member 168

Level 17.93

Mar 2006


Old Sep 5, 2006, 11:37 AM Local time: Sep 5, 2006, 06:37 PM #1 of 313
Originally Posted by surasshu
You're all either lying or deluded: obviously the best Zelda game was Link's Awakening. =D

Anyway, I didn't see this posted up yet so I might as well mention it, since it's well worth seeing: IGN did a very extensive hands-on of the Wii in their IGN Weekly thing, from the German Games Convention in Leipzig. It features long gameplay footage of Battalion Wars 2, that Mario footie game, and a bunch of others (but none of the flagship titles, for some reason). Link'd.

I really dislike Battalion Wars 2 using the Wii controller as a mouse cursor thing. It's just so uninspired.
Thanks for the link =D not seen it yet.

The Wiimote will inevitably come to match many mouse-like features from PC games. Uninspired or not, it may get me to give BW2 a go, since the idea of controlling a RTS with a gamepad scared me the hella away from BT1, though it looks so damn sweet.

Starcraft 64 scarred me for life

Minish cap is the best Zelda ever FULL STOP

Jam it back in, in the dark.
Malmer
From Shambler with Love


Member 168

Level 17.93

Mar 2006


Old Sep 6, 2006, 02:18 AM Local time: Sep 6, 2006, 09:18 AM #2 of 313
Yeah, if you look at the bat or golfclub from Wiisports, it's kinda shaky (I reckon these track the wiimote directly?), and the pointer in BW2 and Mario Galaxy is generally quite shaky too, as it must be impossible to hold it prefectly still.

I guess playing Red Steel with a locked camera mode would give anyone a seizure... Unless they could incorporate some kind of smoothing/backlash, which would be my favored option if possible.

There's nowhere I can't reach.
Malmer
From Shambler with Love


Member 168

Level 17.93

Mar 2006


Old Sep 6, 2006, 10:49 AM Local time: Sep 6, 2006, 05:49 PM #3 of 313
Playing = believing
Ohmygoodness, someone ought to be fired.

Originally Posted by surasshu
Well, the way I see it, if there's (potentially) someone behind you with a shotgun trying to shoot your brains out, how fast would you turn around? That's how fast I would like my game character to turn around too. He's not a tank.
Now I come to think if it, they wouldn't be able to just "bind" the viewing point to the curser - you would never be able to turn all the way around without actually pointing the wiimote backwards.
They need that pointer to reach some point near the edge to begin turning.

I too think it's too slow like it is. I would like to see some kind acceleration instead - pointing halfway to the edge makes you start turning, and then faster towards the edge. Maybe so fast, pointing over the edge, that just by giving it a nudge you will be able to turn all the way around.

Oh I do hope they take these kind of things into consideration =/

This thing is sticky, and I don't like it. I don't appreciate it.
Malmer
From Shambler with Love


Member 168

Level 17.93

Mar 2006


Old Sep 7, 2006, 01:42 AM Local time: Sep 7, 2006, 08:42 AM #4 of 313
Originally Posted by Metal Sphere
The Wii mote doesn't map movements 1:1, so you wouldn't have to point it backwards to turn all the way around. If you've ever played a traditional FPS, it takes very little in terms of moving the mouse (on normal sensitivity) to turn around. Surely the Wii mote is far more sensitive, so it'd take even less of a movement for a quick 180.

btw, tanks don't do 180s all that fast
Yeah, I thought about how it could work like a traditional mouse-fps. It might be too uncontrollable until you get really hardcore at steadying the wiimote. With a mouse you'll be resting your wrist at all times (or rather you should be).

Another thing is that the game will lose some of it's "coolness" - the feeling of you actually pointing directly at the point you intend to shoot at, giving the wiimote the impression of you holding a real gun, rather than just a maneuvering device.
It's like this it's working now, is it not?

I am a dolphin, do you want me on your body?
Malmer
From Shambler with Love


Member 168

Level 17.93

Mar 2006


Old Sep 8, 2006, 01:44 AM Local time: Sep 8, 2006, 08:44 AM #5 of 313
Originally Posted by BurningRanger
The coolness of Batallion Fucking Wars has nothing to do with feeling like you're holding a gun. I think you couldn't have missed the point of the game more if you tried.
Yeah, I'm talking about Red Steel / FPS's.

Originally Posted by Metal Sphere
:eyebrow: I'm not getting this, could you rephrase it?
I want it more responsive too, but just turning up the sensitivity, like on a mouse, would be a huge turn-off for me.
I want to shoot exactly where I'm pointing the wiimote (like a lightgun), and then speed up the turning as your pointer reach the edge instead.
Am I making sense? =P

I was speaking idiomatically.
Malmer
From Shambler with Love


Member 168

Level 17.93

Mar 2006


Old Sep 8, 2006, 05:38 PM Local time: Sep 9, 2006, 12:38 AM #6 of 313
Jazz, that would be a great way to compromise both Sphere's and my own wishes! I reckon that you'd still be able to shoot while in turn-mode. Meaning that if you are elite and steady enough, you could be able to play it completely in this mode, if you like that feel.

But think of combining it with the screen-edge-turning too:
If an enemy goes just off the screen you'll still be on track of him - but generally playing, you'll always have the fast-button-turn at your disposal.
Your idea, just without unnecessarily disabling the screen-turning. This I think could actually be an ideal form of control.

Whatever Red Steel becomes, we're bound to see some different FPS experimenting in this matter, I think...



EDIT: Omg, all this game needs is a fast-turn-button. Wasn't this mentioned already? =P

What kind of toxic man-thing is happening now?

Last edited by Malmer; Sep 8, 2006 at 05:54 PM.
Malmer
From Shambler with Love


Member 168

Level 17.93

Mar 2006


Old Sep 10, 2006, 08:16 AM Local time: Sep 10, 2006, 03:16 PM #7 of 313
Originally Posted by Acro-nym
Wikipedia has a pretty good list:

http://en.wikipedia.org/wiki/Wii
I've been searching for such a list - never thought of looking the most obvious place, thanks!


Zelda and Red Steel are 100% buys for me at launch day.

I'll be on the look for a fun multiplayer game too.
Maybe if Raving Rabbits will feature something. A game with Big Damn Trucks might persuade me also.

I would love to see any media at all from Far Cry and Blazing Angels.
Far Cry for another FPS aspect than Red Steel, and Blazing Angels for the fun of "holding" a plane, if the likes of Wii Motor Sports.
Again, I will need to see some media and description of the controlling before I would ever consider buying.

Metroid Prime 3 is a no go at launch. I've still got Prime 2 lying around and I've never even played it.
My Cube's been abandoned since I've caressed my vga-box with my heel, evoking a slight crushing noise.
I thought I'd wait half a year and instead play my Gamecube games on the Wii, rather than investing in a new vga-box.

FELIPE NO
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