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[PS2] Atelier Iris 3: Grand Phantasm
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ZeroSlash
HIKARI NE NARE!


Member 1662

Level 12.86

Mar 2006


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Old Mar 2, 2007, 10:52 AM #1 of 23
It means that basically they played it for the characters and the basic feeling of the story and the world. AI was mostly a cute story with cute characters with a fair share of drama to keep it interesting. So more or less it was about playing it to enjoy the setting and story and having fun with the gameplay there was.

I have yet to play AI2 even though it's lying in my to do stack. I'm the final stretch of AI and I've enjoyed it fairly well. The combat has a few irks but it's still a lot of fun in a classic RPG sense. I didn't get much satisfaction out of the item creation system as I did in something like Summon Night and Star Ocean. Gust has really hooked me with Ar Tonelico so I anticipate the arrival of this game very anxiously.

Jam it back in, in the dark.
ZeroSlash
HIKARI NE NARE!


Member 1662

Level 12.86

Mar 2006


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Old Jun 3, 2007, 09:10 PM #2 of 23
That's a relief to hear. I had my eyes set on very carefully but after reading RPGamer's review I was a bit deterred. What I heard about the job system sounded awesome as great job systems always make better RPGs for me. (That's why FFV is my favorite) And the guy with the mech sword looks awesome. I love mechs so mech + sword = awesome for me.

The time does sound abit ircksome but I hope there would be a way to lengthen it somewhere down the line.

Thanks for the inside look. I feel like getting this again once I get money.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PS2] Atelier Iris 3: Grand Phantasm

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