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[:plant:] The Game Review Thread - No Posts By Skills Because He Never Finishes His 10000 Games
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SuperSonic
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Old Jun 27, 2013, 07:24 PM #1 of 102
Just finished Deadpool and man, it got pretty unfair at the end of the game. All in all, was it worth 40 bucks? Not really, maybe more like 20 or 25. The gameplay is pretty average but the script was hilarious. There were a few unexpected things that kept getting thrown at you to keep it fresh but the whole hack and slash got boring pretty quick. So overall with the character it's based off of, the whole thing works rather well. After playing through the game once though, I don't feel like playing through it again. On to the next game.

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SuperSonic
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Old Nov 24, 2013, 11:01 AM #2 of 102
The Legend of Zelda: A Link Between Worlds (3DS)

This game will probably rival Mario Kart 7 as the must have for the 3DS. A familiar Link to the Past world setting and gameplay really helps bring in the nostalgia feel but not everything is exactly the same (like the dungeons). Being able to rent just about every item in the game is a neat twist, and as long as you don't die you won't lose them. If you do, the shop owner makes the dick move of sending his flying friend to collect them once you hit continue so you start back where you died without those items. You have the option to buy them for good for 800 or 1200 rupees respectively.

The remixed music is amazing, but they kinda pull a Metroid Prime with the overworld music. What I mean by that is as you progress through the game the overworld music changes...it has the same melody, but with subtle differences whether it's a stronger tune the next time and whatnot.

I haven't tried the Shadow Link streetpass/spotpass deal yet where you can battle a friend's Link and gain rupees, so I can't comment on that.

Story is good and there's actually not as much dialogue to it as in past Zelda games, which helps keep the game moving at a nice pace.

Some of the old sound effects have been brought back and redone like the enemy dying, the sword charging up and then releasing for a spin attack, the guards noticing you and then chasing you, and of course my favorite the sword projectile sound.

Overall, loved the game and will probably go back to collect some of the stuff I missed. Also, there's apparently a hero mode that I unlocked which I might go back and do as well.

See that's what I consider a great game...when it's so fun or so good you want to go back and play it, collect/unlock everything. Something that Sonic Lost World failed to do...goddammit.


Edit: 12/22/2013

Sonic the Hedgehog 2 (Remastered) (Android)

I should note that I played this on my brother's Ouya so I could use a controller and a TV. Touch controls just don't work that well for me on a Sonic game.

If you haven't played Sonic 2 then you either didn't own a Genesis or you just didn't care for the series. Many people revere this as the best Sonic game ever made. Instead of talking about the whole game, I'm only going to talk about what's different in this version.

You'll notice some very subtle differences here and there that you don't remember from the old game, like in the boss of Wing Fortress Zone, the laser was silent in the original game but in this version you hear the charged laser sound effect from Sonic 3.

Here are some of the more major differences you'll notice right away:

1. The game is in widescreen. I know that's not a big deal, but it might throw you off to know that the life counter has been moved from the lower left to the upper right.

2. The animations are much smoother. This is probably the biggest difference you'll notice. Remember the gears you climb in Metropolis Zone, how it turned one step at a time? Now, it never stops or stutters it just keeps going like a wheel. By far the biggest difference you'll notice in this category are the special stages, they almost look like they were redone completely. The drawback for this is your timing is going to be off, so you'll have to adjust accordingly (which is difficult).

3. This might be due to #2 but some of the AI seems smarter. Coconuts in Emerald Hill, the flying bugs in Aquatic Ruin, the seahorses in Oil Ocean, they seem more annoying than usual. It really pisses me off when I finally gather 50 rings and the only thing standing between me and a lamppost on top of a loop is Coconuts climbing up and down a tree. I jump and just right before I'm about to destroy the monkey robot, it throws a coconut at me costing me my hard earned rings. This has happened on several occasions.

4. One of the cut levels, Hidden Palace Zone is included. Like the name suggests, if you play the game like normal you won't hit it. Instead, you access it in Mystic Cave Zone 2 in one of the pit traps near the end. The level itself is pretty cool as it contains enemies not found anywhere else in the game. One thing that has pissed off some of the fans is that the track people have come to known as the Hidden Palace Zone track is not used. Instead, it's the music from 2P Mystic Cave Zone. This has brought about some confusion but from what I've read, this is how it originally was in the game and the Hidden Palace Zone track was supposed to be used for a cutscene in the game.

Oh, and the Robotnik boss fight is definitely interesting. You've got to use a little bit of puzzle solving to get through that one.


Overall, a nice update to a classic and I'm hoping they port it over to Steam someday.

There's nowhere I can't reach.

Last edited by SuperSonic; Dec 22, 2013 at 12:46 PM.
SuperSonic
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Old Jul 23, 2014, 07:56 PM #3 of 102
Eryi's Action

It's okay if you've never heard of this, it was it's own thing much like VVVVVV until it became one of the Steam Greenlight games. It is currently $4.99, but I believe it was 50% off during one of the sales. I didn't pay a thing because it was gifted to me.

Anyway, here's the plot:

One fine day, Eryi went to eat the melon that she had been SO looking forward to... but it was nowhere to be found! Then she noticed a note on the table. She picked it up and read: "Your melon looked delicious, so I took it. From Farta X"
Fuming with rage, Eryi set out from her house to get her melon back from Farta.


One thing I didn't like about this game is you can't set the resolution, it is forced to a much lower one (either 640x480 or 800x600). You can set it to be Windowed or Fullscreen, and it looks fine fullscreen but since I'm running two monitors, the 2nd one is blown up as well...so if I have Skype chat or IRC going I may no longer even see it.

Anyway, this starts off looking like a cute little platformer. You start off in Eryi's home which is one screen. As you start walking to the right, suddenly it hits you...literally. A pan drops from the ceiling and hits you on the head, instant death.

So you try again, making the pan fall and running to the left to avoid it only for 3-4 pans lined up side by side to drop and kill you again.

Even on the level select screen sometimes when you choose a level, an enemy pops out and kills you on the map.

Yes, this is one of those games like Dragon's Lair or I Wanna Be The Guy where you have to memorize the game in order to advance and to do that, you're gonna die, and die, AND DIE.

When the piranha flower kills you, Eryi is stripped to her underwear with her arms covering her chest...so take that little bit of fanservice as you will.

So the controls are your movement (joystick/d-pad), jump, run, and pick up. You can pick up items and some enemies to help you progress through the game, but the game doesn't let you know this until it's absolutely necessary.

When I beat it, I think my death count ended up being 352. There are also crystals you can collect through the game, which if you collect them all unlocks an Extra mode where you're limited to only 30 lives to clear the game...and that's where I draw the line.

Overall, the game isn't bad. Is it worth $5? Ehhhhhh, maybe? Is it worth $2.50 or $3? Definitely.

If you want to give it a shot, you can grab a demo of the game here (demo might be on Steam too, not sure): Demo | Eryi's Action

If you don't have the patience to deal with this kind of gameplay or if you get frustrated very easily, then this is not the game for you. It is challenging, and some of the boss battles require some calculating. It is also a short game spanning about 13-15 levels (can't remember how many).

Enjoy!...you masochists.

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SuperSonic
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Old May 9, 2015, 11:50 PM 1 #4 of 102
Just finished Far Cry 3: Blood Dragon. It was without a doubt, one of the best games Ubisoft has made. It's right up there with my favorite AC title, Assassin's Creed: Brotherhood. The music was awesome (one of their tracks they used War from Rocky IV, are you kidding me?!!), the cutscenes and dialogue were hilarious, and I didn't have any problems with UPlay or the game itself. It's a miracle!

Shorter than Watch Dogs, but a helluva lot more fun. I'd definitely recommend it.

I am a dolphin, do you want me on your body?
SuperSonic
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Mar 2006


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Old Jun 14, 2015, 09:03 AM #5 of 102


Kirby Super Star.

So almost a year ago I went on a Kirby spree with Dream Land, then Adventure, and then Dream Land 2. I said Super Star was next, but unfortunately it's taken me a while to get to it.

I can definitely see how people can see it as their favorite Kirby of all time. Me? I thought it was pretty fun, but my favorite still goes to either Dream Land 1 or Adventure.

I really like how they separated it out into several different games/sections as to not make it feel like one long drawn out game. I will say, I thought Great Cave Offensive was probably my least favorite out of all of them due to it taking so long and my getting lost in it. How you might ask?

I was venturing through and then I fell from the sky and at the doorstep of a castle. A castle?! If Mario's taught me anything, a castle usually means the end of the level/stage (and in the case of the first Dream Land, the end of the game).

So I keep going through exits, getting dropped out other sections of the castle back to the beginning of it, and after about 30 minutes I'm starting to get frustrated that I haven't beaten it yet. So a quick trip to speeddemosarchive showed me that I don't even have to go to the castle at all, I'm supposed to go to the left to another trolley. Thanks for confusing me, game!

One thing that I really liked about this game is noticing some parts that later were used in the Smash Bros. series.

1. The boss with eyes, 4 leaves sticking in it's forehead and the rocky hand who's almost move for move like the Master Hand in Smash.

2. The save area's music in the Great Cave Offensive was used in the All-Star rest area of Melee.

3. Several of the powerups ended up becoming Kirby's moveset, even the physical attack ones when you had powers like the Sword.


Overall the game was still enjoyable, another good entry in the Super Nintendo catalog. I also liked the fact that I didn't have to go back and collect stuff I'd missed in previous levels to get the "true" ending *shakes fist at Dream Land 2*.

I think I may stop here with Kirby, but at some point I may try to tackle Dream Land 3, 64, or both.

I was speaking idiomatically.
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