|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
| View Poll Results: What kind of Characters do you Prefer? | |||
| Fully Customizable (Final Fantasy V, VII, VIII) |
|
3 | 8.82% |
| Completely Unique (Final Fantasy IV, IX) |
|
11 | 32.35% |
| A Bit of Both (Final Fantasy VI, Tactics) |
|
20 | 58.82% |
| Voters: 34. You may not vote on this poll | |||
![]() |
|
|
Thread Tools |
I like defined character types with a few choices on down the path. One of my favorite RPG character systems is where a character is some basic class, say theif, swordsman, mage, and then on down the road on a level plateau, you get the option to subclass them. Such as swordsman getting the option to become either Knight, Berserker, or Samurai. Then there's usually a few hidden subclasses if you get that certain sword from that certain dungeon. I love that. Ragnarok Online and Ogre Tactics are examples of it that come to my mind.
Jam it back in, in the dark.
|