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Originally Posted by russ
In some games it works, in some it doesn't. Personally, I prefer the protagonist to be voiced, because it helps me understand him or her more, get a better grasp of his or her motivations. In Knights of the Old Republic, the main character is mute in the sense that s/he does not have any lines of dialog that you do not choose yourself, but there are a lot of dialog choices for you to make, so that works pretty well. But then there are games like Suikoden 4, where the main character never speaks and you really have no idea what's going on inside his head. It gets tiresome having the other characters speak for the protagonist all the time, with the protagonist having little input into what is going on.
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I probably agree with you.
KOTOR is one of those that this kind of dialogue works, because you choose what your answer is. But while playing Dragon Quest VIII I was pretty pissed by everyone talking to "the Hero" and he just stands there, looking retarded.
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