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Originally Posted by CelticWhisper
sega.co.jp: The force feeback on my #1 I/O port burned out years ago, and in all honesty, I don't really miss it. Horror games are more immersive without it (it reminds me that I'm playing a game) and in RPGs it just feels out of place. The only time it fits in is in some action or shooter games, and I play few enough of those that I usually don't even notice it's gone.
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I don't agree with you. In racing games I belive force feedback makes you feel a lot more in the race. In Survival Horros it's a tiny thing more to get you scared, but that tiny thing sometimes can make you jump out off the chair.
Of course in RPGs it just doesn't matter much if it's on or off, but there are rare cases like in Star Ocean Till The End Of Time when we used a floute and the vibration was needed to figure out the puzzle.
On the long run, I just hope we don't have to pay more than $5 for this court play of SONY.
Jam it back in, in the dark.