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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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I love how $199 in the US is €199 in Europe. And americans bitch when they have to pay more than $40 for a new game.
A price drop (of sorts) is welcome, but getting a PSP is still going to be freakishly expensive here, since you'll need a decent memory card and a few games to go along with it. Jam it back in, in the dark. ![]() |
Well, my Devhook up and screwed me over. I read that it might randomly corrupt data on your memory stick, but I've also heard people not come accross anything like this, so I wasn't sure what to think.
First it corrupted a few gamesaves, which didn't bother me since I back up my saves anyway. But now it has gone and corrupted a 90MB folder of music and formatting the memory stick only soft deletes everything and puts the default folders back in. Is there a way to hard format the stick so I could get the bad sectors back into use? Or maybe some newer version of Devhook which doesn't do crap like this? I'd hate to reinstall everything and use my PSP in constant fear that it'll decide to corrupt something large again. And to think I just bought Metal Gear Solid DGN too ![]() EDIT: Ok, so there's said to be a "PSP corrupt data remover" somewhere that might help. I'm not sure though, everyone only keeps talking about the corrupted data icons in the games folder, so I've no idea if it actually works on actual data that Devhook's corrupted. That, and it's typically hideously difficult to simply download a copy of the program, with every link either expired or behind registration. How ya doing, buddy? ![]()
Last edited by map car man words telling me to do things; Oct 10, 2006 at 10:08 AM.
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I wasn't concerned with "fixing" the corrupted data, I'm only interested in getting rid of it since regular deleting on the PSP or through on the PC proves not possible.
I back up my saves and music can be copied over again, so nothing is "lost", but I wouldn't want to be paranoid about when my memory stick will get to the point of having more corrupted space than available space. If I can free up the bad sectors with one of these "useless" applications, all the better. Then I will try if write protecting auth.dat will have any effect, although with my luck the corruption is caused by something else entirely. You said it might do with using the browser, but I can't tell if you mean the internet browser, the PSP browser or the devhook browser. Another site claimed it sometimes happen when you put the PSP into sleep mode while it's reading a game image off the memory stick. I would imagine it would corrupt the game image and not something else, but otherwise it would make sense. I used to exit out of the game before putting to sleep, but recently I've just switching off whenever. EDIT: Ok so you're right, these are useless The first one won't let you select drive volume and will try to "fix" my PSP from my DVD drive and the second one won't even start because it requires some version of .Net framework installed. And I tend not to like applications that, unannounced, require something else to be installed first for them to even start. Guess I'll try the memory stick reader at my work tomorrow, see if I can hard format the whole thing. This thing is sticky, and I don't like it. I don't appreciate it. ![]()
Last edited by map car man words telling me to do things; Oct 11, 2006 at 01:39 PM.
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Again, like I said, I wasn't concerned with fixing or retrieving anything, I just wanted the space for use again.
I wasn't able to format the stick from Windows earlier, but for some reason now it works. I have the whole stick in use again, so it definitely wasn't physical. I'll go ahead and write protect auth.dat once I install devhook again then, thanks for the heads up. I think the reason not that many people are aware of that is because most places that have the devhook available for download don't really want to talk about it corrupting data because they'd rather everyone be using their uber leet program instead of fearing what it'll do. Even if you assure that write protecting something "should" fix it, once people know of a flaw like that, they'll be vary. Anyway, I'll just see if the problem surfaces again. Even if it does, at least I know I can get the space back. Most amazing jew boots ![]() |
If Kingdom of Paradise is the same as Key of Heaven, then you'll find mixed opinions. A lot of people absolutely hate that game and it's not without its frustrations. The combat manages to be annoyingly simplistic despite the apparent range of choice you're supposed to have when building your movesets. The graphics are nice and the optional Japanese speech is wonderful, but the game really is a tad dull. I was sure I'd enjoy it but there's isn't too much story going for it. But the music is nice. Definitely not worth $20, but for $10, maybe. I was speaking idiomatically. ![]() |
If you are lucky enough to find a PSP game you control on the dpad, they can be quite great.
Anything on the analogue nub is pretty much unplayable though, without serious injuries that is. Imagine, if you will, using the GC controller's tiny dpad, only make it slightly more inconvenient and lower on the controller. Ultimate Ghosts 'n Goblins is completely awesome, though. As is Lumines. What kind of toxic man-thing is happening now? ![]() |
But then that's just me, plenty of people seem fine playing it while holding their thumb at a disturbing angle. And Heckler, LocoRoco is wonderful, though it kinda gets repetitive fast. After I finished it once, I haven't felt the drive to go back for those 100% completions just yet, but while it lasted, it was a fun, inventive and just plain happy game. How ya doing, buddy? ![]() |
What, you don't want my bikini-clad body? ![]() |
Is the custom firmware's sleep mode issue only with MGS:PO or a problem in general? If it's only PO, I couldn't care less, but if there's a larger problem with sleep mode, I'd hope this kind of stuff was more widely discussed (since right now B is claimed to be "perfect" =/)
Also, since I've not yet switched over from Devhook, I'm not familiar with how to do it. Is there a competent, actually helpful tutorial for installing B for a 1.50 (or any other)? The instructions that came with B go along the lines "this is for upgrading from A" and the instructions that came with A go along the lines "place file into folder, be sure to move the official installer with the DE-X and OSI booter you got elsewhere", not explaining what they mean with official installer (seems like you needed multiple versions), DE-X or OSI booter (in this case they didn't use these terms, just an example of how out of nowhere it all seemed). So yeah, I'm confused about what exactly you need beside the custom firmware file to install everything. People who've done it can keep shouting "It's really easy" as much as they want, but it's never easy for someone who's never done it and are worried about fucking up their PSP permanently. Jam it back in, in the dark. ![]() |
Yeah, I managed a downgrade just fine (with a 2.71->1.50 application). But every time instructions have parts like "be sure not to forget to put ______ in there as well" with _____ being an item no one has mentioned before, I worry.
I'll look through the link when I get home then, thanks. There's nowhere I can't reach. ![]() |
I'm asking because I've had a few cases at work where people have upgraded a US PSP with a European (official) firmware update and their PSP working, but no longer accepting UMDs. I never did find out what exactly caused it, so I could only guess it had something to do with a US hardware/European software mismatch. What are the odds of this happening the other way around as well? All the places I see providing links to downloads of the North American 1.50 and I can only guess the 3.03 is NA as well. I assume you have a European PSP, did you put European (official) firmware updates on it or use the NA ones when installing 3.03OE? This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
Seems so, since it worked for you.
I think I have everything I need now, well at least to try 3.03OE-A. I'll try to find a download of B once I get A working. I am a dolphin, do you want me on your body? ![]() |
Anyway, I installed and am running 3.03 OE-A succesfully now. Now I just need to figure out how to run stuff on this. Devhook had a separate folder for ISOs, I guess someone's already explained all this somewhere in this thread, need to take a look. Rock, can I remove the updmaker and flasher folders from /GAME/ now that the flashing is done? I mean, I guess I can, but I want to make sure =P I was speaking idiomatically. ![]() |
I've now updated to 3.03 OE-B and even managed to convert Vagrant Story and it's running well. Slight stuttering at certain moments, for instance transition into and out of first person view, but it runs smoothly enough, sounds good and looks sublime. Portable Vagrant Story is just.. sigh <3 What kind of toxic man-thing is happening now? ![]() |
![]() Your icon is a lot neater than mine, I just cropped. Would have been wonderful to add some music, but the whole at3 was too much of a hassle. FELIPE NO ![]() |
Apart from a few SNES titles excibiting some game-ruining skipping, my only real niggle is how using save states seems to mess up SNES games. Or at least that's been the case with Blackthorne/Blackhawk and Joe & Mac 1 so far.
With Blackthorne, loading a savestate results in losing all sounds in the game. If I go to the emulator menu, sound still works, so it's only in the rom. With Joe & Mac, I don't lose all sound, just sound effects for some reason. The music sounds strangely stuffy too. Guess I'll have to rely on the old hard saves, but savestates would have been especially useful for games with no savepoints while playing on the move ![]() Slowly getting the hang of converting PS1 games, though I haven't gotten compression to work even once since all my images have been either .bin or .img and popstation apparently refuses to do compression for anything but .iso. I need to redownload most of my games now ![]() What, you don't want my bikini-clad body? ![]() |
"Invalid number of arguments. Usage: popstation file.iso" error when I click convert. When I go back and remove the digit from compression level it converts just fine, so I can only assume either popstation or psx2psp has some command line or something that uses/requires .iso instead of any image file type, which is why it won't do compression for .img or .bin. Actually now I'm beginning to wonder if the popstation might be some older version for some reason, my 3.03 OE-A didn't come with popstation so I had to find it elsewhere. Maybe I have the oone that came with 3.02 and while my psx2psp has the option for compression, the older popstation doesn't support it yet. Jam it back in, in the dark. ![]()
Last edited by map car man words telling me to do things; Jan 13, 2007 at 03:39 AM.
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I also installed the atrac 3 codec, so I'm trying my hand at custom sounds for the eboots. Transferring FF7 disc 1 right now. If it turned out well, I'll need to reconvert Vagrant Story yet again ![]() There's nowhere I can't reach. ![]() |
If you follow the tutorials and don't interrupt or mess about during the downgrading or upgrading, the chances of bricking are very slim. It will take some extremely bad luck for it to happen if you've studied the instructions well enough.
This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
Sheesh, no word on fixing the standby issue? Perfect -_-
Or is that actually software related? I noticed standby works fine on Gitaroo Man Lives, but not on an emulator. I am a dolphin, do you want me on your body? ![]()
Last edited by map car man words telling me to do things; Jan 25, 2007 at 03:40 PM.
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Well I remember Jazz having problems with his MGS:Portable Ops and since it doesn't work during emulators, I guess I wrongly thought it's the custom firmware.
I was speaking idiomatically. ![]() |
Does anyone have a proper working Game Boy emulator on their PSP? I am seriously having the shittiest luck when all I want to do is play Balloon Kid and Solomon's Club.
Right now I have Homer's Rin 3.2. It loads and plays games just fine, but the second you enter the emulator menu, you'll lose sound to the games for good and need to restart the emulator to get sound back. This wouldn't be a problem, if the emulator actually somehow saved setting changes I've made, so I wouldn't be stuck with the shitty default controls everytime I play a game. Now it's impossible to play with a custom button layout AND have sound. So there's supposed to be a newer version of RIN, 3.3. I've found a GeMP, which is often called "GeMP (Homer's RIN 3.3)" for whatever reason. Only problem is how I can't get it to start properly on 3.03 OE-B. In the GAME150 folder it'll give me a black screen for a bit and then reboot the whole system, while in the GAME folder it doesn't start at all. I noticed if I boot the system in 1.50 kernel mode, I can start the emulator, but since this is ridiculously troublesome AND this version also doesn't save settings, I'd rather use the 3.2 version. There is also a second Homer's RIN 3.3 apparently, suitably called "Homer's RIN 3.3 FINAL". However, the releaser failed to mention in their documentation how this one is meant for KXploit and won't start at all. So is anyone using some other Game Boy emulator for PSP that actually works like it should? I mean, I like RIN for most part, the games play well if I don't, you know, touch anything. I'm having similarly shit luck with GBA emulators (which of course don't play Game Boy or Game Boy Color roms). PSPVBA has a lovely frontend, but the sound emulation in 1.2.4 was utterly attrocious. I don't know if this was intentional or something wrong with it, but the games were completely unplayable cause of the sound. gpSP didn't start at all for me because I apparently needed some additional GBA BIOS which the documentation also didn't mention. I don't really think it would work all that better with my luck anyway. EDIT: e[mulator] is actually really good. Of course, it does everything else perfect except the resize is awfully blurry. The resize on RIN was perfect on the other hand -_- What kind of toxic man-thing is happening now? ![]()
Last edited by map car man words telling me to do things; Jan 29, 2007 at 08:18 PM.
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Alright, so ness just got himself a PSP and it's in 2.71.
The instructions in the 3.03 OE-C say:
That is, if ness was to attempt installing 3.03 OE-C on his 2.71 PSP, it should work, right? What should he take into consideration before trying anything? (I'm asking because I installed from 1.50, so I have no idea how different the process is). FELIPE NO ![]() |
Yeah. I don't under why they use abbrevations like that, as if regular firstime upgraders would somehow know.
EDIT: Haha, so it is a TA-082 board after all. Is this safe to use? Most amazing jew boots ![]()
Last edited by map car man words telling me to do things; Jan 30, 2007 at 06:11 PM.
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Pretty sure Media Manager is the best. There's a number of free programs you can probably find with a bit of googling, but Media Manager does everything.
As for carry cases, don't have any of those myself. I use the little oven mitten than came in the box and it's been enough to keep my PSP scratchless in my backpack. Jam it back in, in the dark. ![]() |