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[Wii] Metroid: Other M - SHINESPARK IT
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Old Aug 30, 2010, 05:19 AM Local time: Aug 30, 2010, 01:19 PM #1 of 42
I just watched the gametrailers review and the game sounds far more promising than I had been lead to believe judging by all the bitching. Nintendo games that attempt cinematics, always have weak voice acting and writing, so this isn't that big a departure. I'm pretty picky about my voice acting, and Samus' preoccupied narration doesn't sound nearly as bad as I expected. It could still be that it sounds better out of context and I'll hate it in-game.

Whatever, so far it sounds like I'll enjoy it greatly. It's no Metroid Prime 1, but then nothing is >=0

How ya doing, buddy?

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Old Aug 30, 2010, 02:31 PM Local time: Aug 30, 2010, 10:31 PM 1 #2 of 42
What the hell is it with complaining (or worries) about not being able to move in first person? I listened to the guys on Invisible Walls whining about the same inane bullshit. Can you name a single third person action adventure with a first person view button during which you can move? Ocarina of Time? Ninja Gaiden? Otogi? Assassin's Creed?

THE FUNCTION IS THE EXACT SAME










STOP THINKING ABOUT METROID PRIME


EDIT:
Also the Gametrailers review said there's tons of backtracking to do, so it's not quite like Metroid Fusion. As far as I understand, it's streamlined, with less actual discovery and exploration, but the actual structure is the same as before. I stopped looking at it as a regular Metroid game ages ago, I was even surprised it even has item pickups and backtracking.

I look at it the same way Four Swords Adventures reshaped Zelda into a co-op multiplayer - keeping some of the foundations but altering the pacing and structure - Other M reshapes Metroid into a Ninja Gaiden. An easy Ninja Gaiden, but still.

How ya doing, buddy?


Last edited by map car man words telling me to do things; Aug 30, 2010 at 02:37 PM.
map car man words telling me to do things
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Old Aug 30, 2010, 03:27 PM Local time: Aug 30, 2010, 11:27 PM #3 of 42
Yes, there are sections in boss fights when you aim and shoot at a specific body part, but then there are sections like that in every third person action game ever and like the video says, the transition from third person to first person is super smooth. You just point and shoot, and it's back third person fighting.

They did say it's tricky to use in the middle of a battle with enemies all around, but then that's been around since forever as well. So you look for an opening, hey presto, it's part of the game.

Personally I would have loved for them to do this on the classic controller, but I don't think you should worry about the first person stuff.

I was more venting about the Invisible Walls stuff than you, btw. They talked about a lot of good things in Metroid, I don't get how they could get stuck on nitpicking on the first person view, as if it was a genuine horrible flaw in the game. They basically whined about the same thing that's in every third person action game ever AND then complained you can shoot enemies with the first person view from far away and it makes the game pretty easy. Not that Shane hasn't done this stuff before.

That their main gripe with Mafia 2 was that while the story and story missions are excellent, the game is somehow average because it doesn't have the excess things to do they "expect" from an open world games also made me facepalm through my skull.

This thing is sticky, and I don't like it. I don't appreciate it.

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Old Aug 31, 2010, 02:57 AM Local time: Aug 31, 2010, 10:57 AM #4 of 42
I think the problem is in your examples those games either are not super fast paced with giant bosses and/or swarms of enemies attacking you, OR they're specifically tuned for that, and nothing I'm hearing from anybody seems to indicate it's tuned well at all in this for bosses.
Ninja Gaiden is not fast paced with giant bosses, what the hell are you smoking? Every action game with an optional first person aiming for some weapon has had the same thing, you essentially can't and shouldn't use the view in the middle of a swarm of enemies, as there's always that 1-2 seconds of disorientation, whether it's Zelda or Ninja Gaiden or Beyond Good & Evil. Why is this made into such a big deal now? "Forced" to do it in every boss? Like every similar game ever, only now the aiming is faster?

You clear breathing room to be able to aim, you've done this since Ocarina of time for goodness' sake. The reviews are complaining the generous autoaim can make the game too easy since you can just spam the laser and not get hit much. So which is it?

And why are you reading something someone on GAF says?

I am a dolphin, do you want me on your body?

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Old Sep 1, 2010, 12:54 AM Local time: Sep 1, 2010, 08:54 AM #5 of 42
MMMMooooooooMMMMM

I was speaking idiomatically.

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Old Sep 1, 2010, 01:02 AM Local time: Sep 1, 2010, 09:02 AM #6 of 42
That's mostly because Kitamura is hilarious.

What kind of toxic man-thing is happening now?

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Feb 2006


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Old Sep 1, 2010, 01:36 AM Local time: Sep 1, 2010, 09:36 AM 1 #7 of 42
::go to work::
::reach for door knob::
::sidewaysbackflipspintwistintheair::
::land back in front of the door knob::
::open door::

FELIPE NO

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