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I hope I'll be pleasantly surprised by just how much the story can branch out. I read the PSM2 diagram on how the Jack fight can go and so far it looks like the "branching" only means there's one (or two) "good" outcome and then just multiple ways for your character to die. Get ambushed. Failed the QTE? Character gets shot. Find yourself in the car. Fail the QTE? Character gets crushed. Get ambushed again. Fail the QTE? Character gets shot again. Succeed in the QTE? Jack dies. No other outcomes.
Sure, the story will probably continue without that character, but it's a bit worrying when they made such a big fuss about multiple outcomes and the only outcome where your character lives is where Jack dies in that single spot. He doesn't get subdued, not arrested, you don't escape, no nothing. So I'm hesitant. I was really disappointed with Fahrenheit because of the last third and the serial killer plot of this sounds so done, it's not even funny. But we'll see. Maybe I'll love it. Jam it back in, in the dark. ![]() |
Playing it right now, I'm doing the third "challenge" next.
The beginning is very slow, which in itself isn't a bad thing, but the voice actors aren't really good enough to display the range of emotions in the scenes, nor is the writing particularly sharp. But stick with it, because once the story gets going, it's all pretty engaging and you just keep playing and playing because there is nothing there to interrupt the flow like in most games (game overs, realoading, item management, puzzle screens etc). There's nowhere I can't reach. ![]() |
[21:52:28] <Q-chan> and the award for most awkward, out of nowhere videogame sex scene goes to
Just finished it. Pretty entertaining, all in all. Like Fahrenheit, it trips up in its own ambition. Neither the voice actors or the facial animation are anywhere near good enough to convey the range of emotions meant to be on display, nor is the writing good enough to carry the amount of drama or dialogue for that matter. What follows is that you probably want to know what happens next, but it's very difficult to actually care for practically any of the characters. They're basically shaped by their motivations and display very little personality, partly because they're not given much room to do so, as things need to keep moving along at a relatively fast pace. So yeah, an intriguingly ambitious title and the atmosphere is quite different from what you generally come across in games these days (as in, genuinely depressing and morose), but they need a good writer if they want to make a sequel. This thing is sticky, and I don't like it. I don't appreciate it. ![]()
Last edited by map car man words telling me to do things; Feb 27, 2010 at 04:43 PM.
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