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[360] Mass Effect 2 - Skills would do a romance sub-plot but he has work in the morning
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Feb 2006


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Old Feb 23, 2009, 06:49 AM Local time: Feb 23, 2009, 02:49 PM #1 of 116
Well, the switch characters system in combat that allowed you to set waypoints for them and directly control if needed was one glaring omission. They demoed it early on, but apparently removed it.

You could interrupt conversations and walk away, but it didn't really have that much of an effect. Anything else probably stems from how the game wasn't quite as vast as it appeared to be and Shin is just being bitter.

The teaser is kinda worrying though. Does this mean we can't transfer old characters and have to make a new one? Are they planning on releasing it for PS3 as well and this is their way of making a fresh start of people who haven't played 1? Or is that one of those "this is where it ends, now let's flashback the hell out of this" things.

Jam it back in, in the dark.


Last edited by map car man words telling me to do things; Feb 23, 2009 at 07:03 AM.
map car man words telling me to do things
find animals!


Member 16

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Feb 2006


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Old Feb 24, 2009, 01:26 PM Local time: Feb 24, 2009, 09:26 PM #2 of 116
More hairstyles. I mean it's a minor gripe, but there was like ONE style for the women that didn't look dreadful, and no style at all for the men. It was a problem because the NPCs you met use the exact same few hair styles and it looked ridiculous.

There's nowhere I can't reach.

map car man words telling me to do things
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Feb 2006


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Old Feb 4, 2010, 04:24 AM Local time: Feb 4, 2010, 12:24 PM #3 of 116
Does anyone have any estimate when Bioware was planning to release the Hammerhead add-on? Like, this year or next year or what.

This thing is sticky, and I don't like it. I don't appreciate it.

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Old Feb 23, 2010, 02:41 PM Local time: Feb 23, 2010, 10:41 PM #4 of 116
Anyone interested in dialogue left out of the game but the data still being on the disc, there was a thread on /v/ some time ago that had some interesting links:

Spoiler:
Quote:
So yesterday we had a thread about cut content, mainly dialogue from Mass Effect 2.

Through save game editing many conclusions can be made on how Bioware had originally planned the game. It's no major changes but still different.

The first thing is that Garrus was supposed to have been recruited later in game, probably around the same time as Samara and Thane. You can basically just swap him with Tali. Legion was also supposed to have been recruitable almost at the start of the game around the same time as Jack, Grunt and Mordin because he has full dialogue for these missions. If Garrus was supposed to be on Omega all along then perhaps Mordin was supposed to only have been attainable late in game as well.

Legion obviously ties in with that originally Shepard was supposed to be saved by Cerberus.

To give a few examples of all these "hidden dialogue" I'll link to a few videos I made.

YouTube - Mass Effect 2 - Hidden Dialogue (Tali and Legion in Archangel Mission) - Bringing Tali and Legion to recruit Garrus.

YouTube - Mass Effect 2 - Shepard and Legion rescuing Jack (Hidden Dialogue) - Only bringing Legion to rescue Jack (his dialogue is great).

YouTube - Mass Effect 2 - All Tali's Dialogue on Horizon - All of Tali's dialogue on Horizon. Shows that Thane has no dialogue at all recorded as Tali responds to herself at one point.

YouTube - Mass Effect 2 - Picking someone to stay behind with Garrus (including Hidden Dialogue) - All Garrus responses to leaving a team mate behind with him during his recruitment mission. Most of them are generic but a few are unique.


There are points in the game where a certain piece of dialogue can only be spoken by a specific character. A good example is whole Freedom's Hope. It can be set in stone that this was supposed to be the first playable mission all along as half of all dialogue vanishes if you dont bring Jacob and Miranda.


I am a dolphin, do you want me on your body?


Last edited by map car man words telling me to do things; Feb 23, 2010 at 02:48 PM.
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