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[PS3] Uncharted 2: Among Thieves. They should go back and steal the horrible zombie plot
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Member 16

Level 47.67

Feb 2006


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Old Oct 9, 2009, 09:37 PM Local time: Oct 10, 2009, 05:37 AM #1 of 54
Just finished it. Big improvement on the first one, I enjoyed it for the most part (I didn't enjoy 1). It's still marred by the same issues and poor design choices as the first one (namely the floaty movement and reliance on arena shootouts with enemies coming in waves), so that was disappointing. Pretty much all the new characters are completely unlikeable and don't hold a candle to the returning cast.

And there is a terrible boss fight waiting for all adventurers at the end. Just a fair warning.

As for the rest, it certainly looks the part, the music (while occasionally kicking in an ominous tune when nothing bad is even close to happening) is cinematic and there are a number of action setpieces that border on brilliant. They just sweep you off, keep you playing and when the game is at its best, you don't care or notice any of the flaws.

So yeah, don't believe too much of the hype and set too high expectations. It's a riproaring action-adventure with production values, great cast and inspired sequences, but it's still an average shooter with glitches, poor AI and occasionally frustrating platforming and instant deaths, just like the rest of them.

Jam it back in, in the dark.

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Member 16

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Feb 2006


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Old Oct 14, 2009, 07:26 AM Local time: Oct 14, 2009, 03:26 PM #2 of 54
It's certainly not hard, it's just poor and annoying. It felt like I was back to playing Stolen. Luckily the game picks up quite a bit from there.

There's nowhere I can't reach.

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Feb 2006


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Old Oct 14, 2009, 08:00 AM Local time: Oct 14, 2009, 04:00 PM #3 of 54
I mostly ran into clipping errors. Both NPCs and Nate.

Spoiler:
One guard was standing literally in the middle of a truck, with his head sticking out and unable to move in any direction.

Another guard was on a balcony, leaning behind a small wall for cover, and every time you shot him, it'd activate his "I'ma taking damage" animation, and he'd clip through the balcony straight down and then pop back up, as if in an elevator. I shot him enough till he fell right through the balcony and landed on the ground below, where he continued to hunch in cover position, looking at me over his shoulder even though there was no wall to hunch behind.

Nothing game breaking, but it does make some of those "This is one of the most polished games we've ever seen" statements in reviews pretty laughable.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PS3] Uncharted 2: Among Thieves. They should go back and steal the horrible zombie plot

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