|
Originally Posted by RABicle
Both? Is the sequel signifigantly different enouh to warrant purchasing both or should I just get Everybody Loves Katamari or whatever it's called?
|
Well, I see them as two halves. Considering they're cheaper than normal games, it should be easier to get both. I also believe you get a lot more out of the second game, having played and enjoyed the first title.
The first game is the
idea so to speak, the concept and core of the game. It introduces the philosphy and style and is a brilliant game, with a superb soundtrack.
We <3 Katamari is an elaboration on this idea, offering more varied permutations on the core, being an extremely fun and excellent sequal, but perhaps sacrificing some of the purity that made the first game so much fun. If I had to choose only one, I'd recommend getting the first game. If you really enjoy it, I'm sure you'd feel like buying the sequal as well, as you should. I think the first game works as a better introduction to Katamari for newcomers and sceptics than the sequal.
|
Quote:
Anyway a few of you guys mentioned this Shadow of the Colossus thing. What's this even like? To play I mean. I understand it has great graphics and story or whatnot but what type of game is it? Can you possibly compare it to any other games (other than ICO)?
|
You really can't describe it that well. Taken on purely by gameplay structure, it's a series of boss battles, with you riding a horse and occasionally scaling some walls and cliffs to find the bosses. No minor enemies, no collecting items, just bosses.
But what it really comes down to is this:
Raw, unhindered power. Grabbing onto the hair of a colossus and climbing up its body is really indescribable. The rush you get from trying to stay on as the colossii shake and twist, trying to get you off, scrambling for a safer spot to recover your strenght, desperately trying to hold on to land that final killing blow, it's really powerful.
The game is steeped in deep melancholy, and while fighting the giants is exhilarating, there is an underlying sadness to it all that makes the atmosphere so unique. A mesmerising, yet very unorthodox adventure/battle game, I didn't mention it, as I knew everyone else would.
I wrote some thoughts on it upon completion (no spoilers):
|
Originally Posted by me
As it stands, just like its battles, SotC is breathtaking, utterly majestic and overflowing with so much sadness. Like ICO, you can just play it like a regular game and enjoy what (little) superficial gameplay it has, but in order to really make most of it, you need to stop and look. You must listen. You must feel. While running for the next target location, you should stop by one of the prayer totems and climb it. You should spin the camera around as you're standing on top of the massive statue, looking at the magnificent world around you. You should breathe in the melancholic stillness and calm. The soothing breeze and sunlight, the overpowering sense of loneliness, of guilt, of dread. You should pay attention to the inconspicuous ruins and lands, stop to observe them, to ponder their significance. Dream about what resided here, who might have walked and lived their lives there, what might have happened to them.
|
There's nowhere I can't reach.