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Some of the AI in Goldeneye. Many times you were able to fool the AI by hiding and stealth, but there were many moments when the AI was simply scripted to know where you were. And I don't mean storming a room you're in, I'm taling about complete bullshit, telephatic, I-can-see-you-through-walls kind of know where you were.
This was most evident in that one trainyard level where completing one objective caused a number of guards to spawn outside of the warehouse you were in. Sometimes they wouldn't open the doors and would just stand against them, with their guns sticking through. As you moved about the room during this, you could see the barrels tracking you ![]() Jam it back in, in the dark. ![]() |
Zangief's hyper fast machinegun light punching and low kicking were other particular "Oh come ON" moments I remember. There's nowhere I can't reach. ![]() |
He was more listing glitches instead of AI behavior.
I love the AI in Halo 1. It was a huge part of why the difficulties were so brilliantly made. Smarter, faster firing enemies that forced you to play the game and approach each battle in different ways. The later games fell into that "laser fire eats away your shield really fucking fast" cheapness. This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
I remember the SNES Worms AI would always shoot pinpoint accurate volleys at you no matter the wind or your location. The only way you DIDN'T get hit was when you were underground, and even then the computer just kept shooting at the ground above you till it got through. The only way I could survive against it was to handicap with enough life bar difference and hope to get lucky water kills.
I am a dolphin, do you want me on your body? ![]() |