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@Qwarky
Half-Life is not a UE3 game. And MAss Effect is plagued with technical issues, which more feeds my point more then anything else.
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Ho ho, did I say it was? It was more or less powered by the Quake 2 engine (even if they did fiddle around with it a lot) yet we know what became of it.
The point was (since you missed it), your image of game developers using a middleware engine for their game is completely at odds with the results. Neither Half-Life, Bioshock nor Mass Effect were small-time, "something to get out the door since we can't be bothered to make proper games" titles.
There's nowhere I can't reach.