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[News] Unreal Engine 4 will focus on consoles - PCs only secondary
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Member 16

Level 47.67

Feb 2006


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Old Mar 13, 2008, 03:37 PM Local time: Mar 13, 2008, 11:37 PM #1 of 16
Well middleware has it's place as SiliconKnights eventually came to learn. Things like UE3 are great for people who want to just throw something out the door, or who has limited resources given to them to begin with and needs a means of trimming time off the R&D cycle of development. But for larger companies who have larger resources and wants to make a complicated AAA game, it's probably not the way they want to go.
Half-Life, Bioshock and Mass Effect would like to have a word with you.

Jam it back in, in the dark.

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Member 16

Level 47.67

Feb 2006


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Old Mar 13, 2008, 05:13 PM Local time: Mar 14, 2008, 01:13 AM #2 of 16
@Qwarky
Half-Life is not a UE3 game. And MAss Effect is plagued with technical issues, which more feeds my point more then anything else.
Ho ho, did I say it was? It was more or less powered by the Quake 2 engine (even if they did fiddle around with it a lot) yet we know what became of it.

The point was (since you missed it), your image of game developers using a middleware engine for their game is completely at odds with the results. Neither Half-Life, Bioshock nor Mass Effect were small-time, "something to get out the door since we can't be bothered to make proper games" titles.

There's nowhere I can't reach.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [News] Unreal Engine 4 will focus on consoles - PCs only secondary

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