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[PS2] Okami
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Member 16

Level 47.67

Feb 2006


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Old Mar 28, 2006, 07:22 PM Local time: Mar 29, 2006, 03:22 AM #1 of 407
I hope that extra content doesn't mean voice acting. I was so releaved to see the game doesn't have speech at all, just random warbling for all characters, Banjo-Kazooie style, which should have made the localization a lot easier.

I've been looking forward to Okami for who knows how long now. It's one of the last few PS2 games I'm expectant of. Not only does it look wonderful, but the neat ideas all tying in with the old japanese painting style looked interesting as well. I wonder how much room for improvisation there is, or wether you can only draw the bridge or deflect objects in certain hotspots or moment (boss fights).

Still, the visuals alone should make it a special experience, people really need to see it moving to fully appreciate what Clover have achieved in style.

Jam it back in, in the dark.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PS2] Okami

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