|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
Please don't use words like "some", "short", "small" or "briefly", it only gives people more excuses to slack off.
Slayer X, his point was don't just list names, you need to describe and explain why you like the minigame and preferably what the minigame is about in the first place. Personally, I have an addiction for Paper Plane in Wario Ware. Of course, the whole game is made of minigames and I'd have a very hard time choosing a second favorite since Skateboarding, Jump Forever, Scooter Commuter and countless other microgames (the games in the main play mode, as opposed to the unlockable minigames like Paper Plane and Jump Forever) are all wonderful. ![]() Paper Plane has you guiding a small paper plane floating downwards in an endless freefall. As you float down, pipes of different sizes act as obstacles as you need to control your plane's angle by pressing left or right. The steeper the angle, the faster the drop. Each obstacle you pass gives you one point and the game continues until you touch an obstacle and your plane explodes in cloud of white paper confetti. It's a charmingly simple game, though slightly more complicated than Jump Forever or Skateboarding (which require you to press only one button). The fact that your plane is constantly falling and you can only make it drop faster or slightly slower (as opposed to making it rise even a little), means you need to get a perfect rhythm to the floating or you will be too far to guide your plane past the next obstacle. My personal best is 214, which I achieved while taking the tram to my aun't appartment in town. I was about ready to stop around 102, but for some reason decided to play till I died and just kept going. Unlike most other games in Wario Ware, Paper Plane doesn't really get harder or faster as you proceed in the same sense the other games do. The obstacle shapes and sizes change, but if you get the rhythm right, I think it's quite possible to reach over 400 easily, completely unlike most of the microgames where eventually the speed gets so fast it's humanly impossible to keep up with the time limit. Much calmer and more relaxing than a good amount of the mini- and microgames in Wario Ware, Paper Plane remains awesome as it only works well for quick 30 second speed games (you get a kind of lap time announced to you, so you can even try to float down as fast as you can for extra challenge) or 30 minute marathon sessions (believe me, even one 1 minute spent on a single event in Wario Ware counts as marathon lenght). "Skateboarding" is an even simpler game, where you guide 9Volt, the game's obsessive retro Nintendo fan, on a skateboard and dodge obstacles by jumping or ducking. For each obstacle dodged, you get a point and again the game goes on till you hit something. As the game proceeds, you're required to dodge birds that fly at you at different speeds and patterns, making the game a bit trickier as it goes on. It's all down to reflexes and timing in the end and I've only gotten up to 128 for my best. Jump Forever is ridiculously addicting rope jumping game that really only requires you to press A for jump and nothing else. It's possible to move left and right, but there's no real reason to do this. The rope's swing speeds up a little after a certain amount of cycles and later on becomes more random, at which point you usually mess up the timing and hit the rope. I think I've only gotten up to 69 or so, but you keep coming back for the simple gameplay and the super addicting music that plays along to the tempo of the game. Jam it back in, in the dark. ![]()
Last edited by map car man words telling me to do things; Mar 27, 2006 at 02:20 PM.
|
I always crack up at the weightlifting game where you need to madly bash A and up randomly so the guy gets the weights up. The final "WAIYAAAAA!!" he let's out when he succeeds is priceless. I also greatly enjoyed the fishing game in Ocarina of Time. Plenty of games tried to repeat the formula with gameplay twists and exciting camera angles, but none really matched the perfect atmosphere and subtle controls the Ocarina fishing had. I don't remember my best catch, but by god was I proud of it. And hell, you can snatch the hat from the shopkeeper's head, and you need to be ridiculously accurate at it. How awesome is that? There's nowhere I can't reach. ![]()
Last edited by map car man words telling me to do things; Mar 27, 2006 at 05:50 PM.
|