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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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I've never minded traditional stories. Evil power threatens world, warriors unite to save us, shit happens in between. Nothing wrong with that, but if you fill it out with characters that are either completely unlikeable or just so dull you don't feel any one way about them, what's the point? If you don't care for the characters in an RPG, what on earth is there? Certainly not the brand new exciting spin on the old turn-based battle system (though I guess there are RPG "fans" that go for this). As for the topic itself, I'd say it's a yes and no. With age (both yours and the game's), you learn to respect new things the game does right. The subtleties and ingenious ideas, attention to detail and visual design, they all open up differently as you age and as you are able to see how other titles fared. However, as you age and grow ever the wiser, many titles will reveal how shallow or stupidly written they are. A somewhat thrilling yarn will suddenly not seem quite that fun anymore when you notice how little sense the actual story makes or how much stupid dialogue its cast spouts. The fetch quests and forced plottwists suddenly become transparent and predictable. But then, it's this that makes us able to differentiate between the truly good and the not so great. The best games grow on you, and that can only happen with time. EDIT: Speaking of the direction RPGs are going, I do have some issues with it. RPGs used to be like good books. You read and read and were whisked away by the worlds, the characters and sweeping epic storylines. Then I guess FF7 happened (which I still love) and RPGs shifted away from literature and towards cinema. In their attempt to be more movie like, we didn't get dynamic pacing, brave and inventive storytelling and visual methods, but instead got stuck with non-interactive cutscene movies and voice-acting. This is all great and good if done well, but most of the time it's not. It's an issue with every other game genre these days as well. Somewhat to do with my age and gained experience with.. well, everything, I'm no longer satisfied with the level of voice acting or writing in games. Many people think it's fine, but you can't half-ass it like that. The more you aim for the movies, the more crucial aural experience becomes, the more important dialogue and its delivery becomes. And dubbing just hasn't kept up. Many people will certainly argue RPG dubbing has improved a lot, but this is really like saying Medal of Honor series has "improved". FFXII's dub was not "great", it was adequate. MGS3's dub was not good, neither was Persona 3's, or Rogue Galaxy's, or whatever else people have recently praised. That they're merely "better" than the previous not-so-good effort isn't really that much. You need only to re-listen to the likes of Half-Life 2 or Grim Fandango to see how far dubbing still has to go. Jam it back in, in the dark. ![]()
Last edited by map car man words telling me to do things; Nov 17, 2007 at 08:29 AM.
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You say that because people don't play HL2 or Grim Fandango exclusively for the voice acting that they shouldn't bother with quality in the first place. I don't need you to tell me WHY things are the way they are, practically everyone can deduce the situation. The recent generation of consoles have proven the resurgence of graphics over content improvement argument. Bang for buck is fine, but RPGs could and should be in the more refined category of games. It's true, a large amount of HL2 players won't appreciate the care and talent that's actually went to designing it, the setting, the style, the score, the writing and audio achievement. In a way that'll only strenghten its worth as a pioneer, to show what the genre can and should do. Much like a very large amount of RPG fans will never "get" FFXII and just how much it does right and amazingly well. Does this somehow diminish its value? I bring the subject up because the topic asks do these games improve with age, and I've found these are the aspects that I notice more often than I would have years back. Hell, I adore Grandia 1, but I doubt I could play it nowadays if it was the first time through. How ya doing, buddy? ![]() |
If it was only for money talks and "we must make more of what we know will sell", we wouldn't have gotten R-Type Final, Vagrant Story, Rez or the like in the first place. Many studios still take pride in their craftmanship, and it's somehow wrong to hope more will follow?
And how is it pretentious to notice years later something you thought awesome isn't quite that awesome anymore? What the hell is the matter with you? Why am I asking so much questions? Most amazing jew boots ![]() |