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What the fuck is this? This is like Square Enix announcing a Real Time Strategy or EA making a new game or something.
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Anyway, hopefully they don't think that just because it's on DS, they need to simplify not only the interface (one button controls all, both attack AND selection!) but the content (a massive two stat bars to build or something). Bioware has lately been moving towards more.. console-like titles, so the worry is there.
Even the best of developers seem to go insane when developing for the DS and come up with the weirdest and most ridiculous design choices. "Let's make it in stages!" "Reset levels and skills!" "Minimal plot!" "Emphasis on rubbing screen for no reason!"
I am still intrigued to see how this will turn out. I've never been a big Sonic fan, so there's none of the "this HAS to be great because we must learn the secrets of Shadow's tragic past!". It's simply such a bold and new move on Sega's part that I applaud and hail their choice of style and developer regardless.
Jam it back in, in the dark.