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[DS] Contra 4
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Member 16

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Old Jun 20, 2007, 12:00 PM Local time: Jun 20, 2007, 08:00 PM #1 of 120
GIVE US PROBOTECTOR, YES


WEAAUWWGH

The Super Probotector death noises were the best.
BEHOLD THE POWER OF MY METAL ARMOR ::throws himself off a bridge at the touch of a finger:: WEAAOUUWWG


More Contra/Probotector will be awesome, but I kinda wish they'd keep it pure and not feel compelled to implement "Quick! Rub the screen and draw silly letters and characters in order to change weapons and tap twice to jump!" kind of touch screen complications. Wifi multiplayer co-op (and not just haw haw pointless deathmatch and touch screen minigames) would be grand.

Jam it back in, in the dark.

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Old Jun 20, 2007, 06:08 PM Local time: Jun 21, 2007, 02:08 AM #2 of 120
Gameboy Probotector was one of those games that played a major role during my childhood. Too bad it was way too hard for me to beat at that time. Still, it was inspiring enough for me to build a huuuuuge Lego submarine with missile pods.

Childhood memory engage:



Oh yeah, and I will totally get this DS game. Even more so if they decide to name it Probotector for nostalgia's sake.
My god Nintendo game covers were so cool (except Mega Man).



I doubt they'll go back to Probotector, since they've already released three recent Contra games as Contra here

There's nowhere I can't reach.

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Old Jun 21, 2007, 07:23 PM Local time: Jun 22, 2007, 03:23 AM #3 of 120
Super Probotector reminds me of an era when I was good at games. I played it on Hard difficulty because nothing provided enough of a challenge.

If IV can match even half of III's absolutely brilliant setpieces, it'll be a game to reccon with. Lately only Treasure has been able to output so much invention and excitement in the genre.

This thing is sticky, and I don't like it. I don't appreciate it.

map car man words telling me to do things
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Old Jun 22, 2007, 04:31 AM Local time: Jun 22, 2007, 12:31 PM #4 of 120
Y for fire, B for jump. Please. PLEASE.

None of this A-B shittery you sometimes favor because of GBA legacy

How ya doing, buddy?

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Old Jun 29, 2007, 04:16 AM Local time: Jun 29, 2007, 12:16 PM #5 of 120
It's funny though, taking example from Nintendo going back to Mario 1 instead of 3, yet the sprites/enemies and even the two-weapong switch are definitely Contra III style.

I was speaking idiomatically.

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Old Jul 12, 2007, 10:34 AM Local time: Jul 12, 2007, 06:34 PM #6 of 120
Hot damn that looks awesome. Infernal, be sure to check out the gameplay footage on gametrailers.com, the animation is splendid~ <3

What kind of toxic man-thing is happening now?

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Old Jul 12, 2007, 04:20 PM Local time: Jul 13, 2007, 12:20 AM #7 of 120
Note: NOT ENOUGH PEOPLE ARE WATCHING THE GAMEPLAY FOOTAGE

http://www.gametrailers.com/player/21589.html


Damn that music is fiiine~

FELIPE NO

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Old Jul 12, 2007, 05:28 PM Local time: Jul 13, 2007, 01:28 AM #8 of 120
I really like the way the grappling hook is basically just a means to get to the top screen really fast. So it's "new" and fun and useful, but doesn't get in the way or mess up the basic flow of the game like an item like that usually would.

What, you don't want my bikini-clad body?

map car man words telling me to do things
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Old Jul 13, 2007, 09:19 AM Local time: Jul 13, 2007, 05:19 PM #9 of 120
http://www.gametrailers.com/player/21925.html

Gameplay footage from the first stage.

I hope the weapon sound effects won't be quite that deafening in the final version. The basic machine gun sounds nicely old school, though they could always go for a more ballsier sound.

Jam it back in, in the dark.

map car man words telling me to do things
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Old Oct 14, 2007, 06:14 PM Local time: Oct 15, 2007, 02:14 AM 1 #10 of 120
PLAY AS PROBOTECTOR. MY BLADDER!
MINE TOO




HOLY SHIT THERE IT GOES AGAIN





TOWELS!

There's nowhere I can't reach.

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Old Oct 19, 2007, 05:51 AM Local time: Oct 19, 2007, 01:51 PM #11 of 120
Hopefully they keep the shoulder button keeping your character in place while you aim around the screen thingie!

Wonderfully promising so far! No compromise. I love it <3

This thing is sticky, and I don't like it. I don't appreciate it.

map car man words telling me to do things
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Old Nov 13, 2007, 09:48 PM Local time: Nov 14, 2007, 05:48 AM #12 of 120
GAY-GEE-EN often don't know what they're talking about it seems

Then again, the idea of giving a numerical value for presentation in games is in itself already silly.

It seems as though this really could be the greatest DS game ever (after possibly Ouendan). Proper sequel, true to its roots and predecessors, made by people who love Contra, for people who love Contra. Uncompromising, gimmick free, beautiful.

I'll just order mine from DVDboxoffice in the morning, as should you Infernal :3

They usually don't manage to get you the game by launch date, but it's better than waiting for three years for the European release, and about 300€ cheaper.

I am a dolphin, do you want me on your body?

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Old Dec 5, 2007, 05:26 AM Local time: Dec 5, 2007, 01:26 PM #13 of 120
I got mine the other day and have been loving it since the first level music kicked in. Fantastic, breathless stuff. The challenge mode is especially fun, pacifist challenges are good practise for the main game.

Hands down best handheld game of the year, if not even overall game of the year <3


EDIT:
Oh and someone kindly ripped the music. Virt did an absolutely awesome job <3

I was speaking idiomatically.


Last edited by map car man words telling me to do things; Dec 5, 2007 at 03:04 PM.
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