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Keep in mind console games are much pricier than PC versions of the same game and most console games don't support keyboard/mouse anyway.
I see them as different areas. Much like I wouldn't want to play Wii games on my Xbox, or DS games on my PS2, PC games have their own appeal, while console games have their own. You will never get anything like DX10 Crysis on a console, not by a mile. The console ports of PC versions are nearly always inferior or illsuited, and the people who praise them are usually simply used to the compromise already. Then again, get a modded PS2 and you're set for easy, varied gaming for years. It really depends on what you seek. Japanese RPGs, third-person action games, exclusive gems the likes of ICO, Okami, Final Fantasy XII, Gradius V, Metroid Prime or F-Zero GX, you've no choice but to go console. Strategy, simulation, FPS, online anything, you can really only go with PC, as much as people insist that oh but the 360 pad works so well. Kinda like when people keep telling me Resistance actually plays really, really well on the PS3's flabby analogue sticks. Or that the PSP's analogue nub is perfect for the likes of Prince of Persia. Jam it back in, in the dark. ![]() |
There's nowhere I can't reach. ![]() |
As for the whole Working Designs thing, had they simply translated and released their games, they'd have had no trouble getting them out quickly. Instead they chose to waste time with rewriting and pretty wrapping paper. This isn't quite the same as taking the time to finetune and polish something properly (Ocarina of Time, Resident Evil 4, HL2, etc) This thing is sticky, and I don't like it. I don't appreciate it. ![]() |