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Also the fact that you even bother comparing Zelda games with Secret of Mana means you have absolutely no idea what you're saying. This is something Total! magazine and its ilk did back in the days, when the viewpoint defined game genres and when Zelda was considered an action RPG. To say Link to the Past isn't good today is shooting your whole credibility in the foot, as is saying the same about Secret of Mana. Certainly, someone who bought a PS2 as their first console because Kingdom Hearts looked nice probably won't get that much out of them, but this will apply to any old game they've never seen or heard about. Anyone who knows anything about appreciating good gaming can tell what wonderful pieces of software they are. That later Mana titles have not matched the charm of Seiken Densetsu 2 isn't that surprising. Not because they are not identical to SD2, but because each later title has been an elaboration (or a mutation, if you will), an unnecessary attempt to make something different, usually something simpler. People didn't play Mana just because you got to press a button to swing a sword. You didn't play just because you could use a multitap with it (well, some people did, but they are idiots). There was a lot more to it and the later titles seem to have missed this, but not notice since each title has had its fans. How ya doing, buddy? ![]() |
There's nowhere I can't reach. ![]() |
Because then the people saying Metroid Prime is a terrible game because they are judging it as an FPS are somehow right. In fact, Metroid Prime is much closer to generic FPS games due to its viewpoint and foreground presence of a weapon, than Mana is to Zelda, but we all know Prime isn't an FPS, nor should be judged as one. This thing is sticky, and I don't like it. I don't appreciate it. ![]() |