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The original GB version of DKC wasn't any easier on the eyes because it was so ridiculously hard to tell your character from the background. Ah, the days when ACM was so cool~
Anyway, I can immediately think of that Prince of Persia: Warrior Within PSP release. It wasn't so much a bad port as a completely pointless one. One particular stinker would be the SNES/Mega Drive version of Worms. No battery backup for saving statistics or team/player names? What an absolutely wonderful idea, I would LOVE to rename every single character every time I start up a game! No bungee, ninja rope or bridges? Blowtorch now only goes horizontally? All good, don't want to complicate things too much. Might as well remove some of those pointless weapons too. No zooming camera? What an excellent improvement, now we don't need to bother wondering where we're shooting with the bazooka when the camera doesn't keep up (because the omega slow camera only has one movement speed and I can reveal it's slower than even the slowest bazooka shell speed). Add the cheap computer AI that will keep shooting 100% accurate volleys at you from any corner of the map (no word generated maps either, btw), even through 20 feet of ground (just keeps shooting to get at you) and you have a worthy SNES classic. The single only game EVER to make me hit my console in anger. The poor thing ;_; Jam it back in, in the dark. ![]()
Last edited by map car man words telling me to do things; Oct 13, 2006 at 09:40 AM.
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The small pauses before each battle in Chrono Trigger bothered me a little, not because I masturbate over the SNES game daily, but because the transition between movement and fight was designed to be smooth and non-interruptive, and the pauses make each encounter stick out more. I still woudn't call it a bad port, since a bad port of a game would actually have to do something offensive and practically ruin the game. There's nowhere I can't reach. ![]() |
Oh, I don't know, Breath of Fire III and Wild Arms had similar loading times and those didn't bother me. Hell, Another World on the SNES had 6-9 second loading times between levels and no one seems to complain about those. One shouldn't even be talking, much less complaining, about loading times if they're so short you don't even need a loading screen. This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
And I'm not talking about glitching on a keyboard, I'm talking about the very concept of playing a game designed for a joypad on a keyboard, which, again, is somehow magically more playable than 1.5 second loading times. I am in a hurry in this turn-based RPG, I have no time for absolutely massive loading times that render the game unplayable! The PS1 ports of FFIV and VI are fine. That the SNES versions are superior is an obvious given since every port is somehow inferior to the original. But to say they suck is blowing things way out of proportion. Metal Slug on the PS1 is a flawed port. It removes many of the things that made the arcade original so appealing in the first place, which PS1 FFVI does not. DonPachi on the PS1 is a flawed port. In changing the playfield because of the different shape of the display (TV as opposed to coin-op cabinet), it breaks the gameplay of the game entirely, resulting in an inferior game even in its own right. I don't know what equipment you've been using to test the music in both versions, but the PS1 version did a good enough job reproducing the music in my ears, making it a decent port. Not great, not perfect, but certainly not "Don't buy this game, spend $300 on the SNES original instead!" bad. I am a dolphin, do you want me on your body? ![]() |
To tell someone interested in the titles "no, don't buy that, it's an awful port" would require the port to be a completely hideous attrocity, something so bad it ruins and warps the original experience, be it drastic alterations to content, gameplay or game flow, not just "slightly longer loading times and IN MY OPINION inferior emulated SNES era chiptune music (1120kbs instead of 1130 like the original)". I am not attacking emulation either, god knows general, non-specific title emulation only works well enough on the PC. But I've played enough emulation (on my relatively high end PC) to know it's not perfect and anyone trying to claim it is is merely fooling themselves. I bring up the issue because these same people then say that instead of playing a decent enough port (for someone who, again, does not have access to the originals at ridiculous ebay prices), they should instead play them on their PC, not in front of the TV, but in front of their monitor, not on their joypad, but on their keyboard, and somehow manage to convince themselves that this is a far better option than "slightly longer loading times and IN MY OPINION inferior emulated SNES era chiptune music (1120kbs instead of 1130 like the original)". Most amazing jew boots ![]() |
Also realize this isn't about you specifically. When I say "people", I'm not talking about you, I'm talking about the folks who do this. Like you said, you haven't said "lol ur a n00b for playing ps1 ports", so it wasn't directed at you in the first place.
Again, I am not attacking emulation, for god's sake. I am arguing that with the default control and play setup of the average PC, emulation on a computer is just as flawed as it is to some people on the PS1, more so in my mind. Not everyone wants to take the illegal option, so trying to persuade them to do so is ridiculous. What kind of toxic man-thing is happening now? ![]() |