I just remembered MGS3, with Volgin and Raidenevitch. Of course, that was more about mocking how lolololol gay Raiden looks than an actually mature homosexual relationships, but still..
Seeing as games have such trouble portraying even a "normal", heterosexual relationship maturely enough, it's no surprise homosexual relationships not only do not feature heavily, but are pretty much never handled in an intelligent manner.
The Shenmue argument is always amusing though. It's entirely plausible that Ryo's mind is preoccupied with tracking down his father's killer, but if he's so busy, why would he find time for collecting trinkets, taking care of cats, wasting hours in the arcade etc?
Because the player decides that?
Why shouldn't the player then be able to decide on his replies properly as well? It wouldn't even have needed to be anything final, just a choice between "Sorry, not interested" and "*wink* Maybe some other time" or something.
In the same way I noticed while replaying through FF7, that it's possible to play through the game being pretty much indifferent towards Aeris, even though everyone seems to agree that she and Cloud were the hot item of the first disc. In effect, you are shaping a part of Cloud, how he acts despite the heavy scripting, and I would seriously love to see more of subtle stuff like this in games, not just Help him/kill him choice trees.
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Originally Posted by Solis
Fear Effect, yes. Supposedly there was a scene in the second game where she consumated her love for another woman.
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Fear Effect 2, to be precise. Rain wasn't in the first game. And it's made pretty clear the two are rather intimate. I don't remember exactly how far they went on screen during the game, but it wasn't exactly subtle.
Fear Effect 3, where are you
There's nowhere I can't reach.