Sep 3, 2007, 11:34 AM
Local time: Sep 3, 2007, 07:34 PM
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#76 of 3592
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I suppose it should be noted Warhawk also let's you choose whether to use sixaxis or regular controls.
On the other hand, I personally felt the sixaxis controls felt entirely natural in Lair (in early code), far, far more natural than in any flight game or any other PS3 game for that matter. So much so that in general sixaxis is simply unwieldy and uncomfortable to use (simply because of the zero feedback), making you wish there was an alternative for it (such as in Warhawk), which of course destroys the entire purpose of the system.
In Lair though, it felt like the controls were specifically designed for flight.
I've no idea (nor comment) how the controls fare with the rest of the game, ground and air battles included, but the flying itself was perfect.
That one review complained about how you have to make frustrating long and slow arcs to turn around, not realizing there's a move for a quick 180 degrees turn, does hint that maybe they just want to rag on it for the sake of it. It probably doesn't fair very well as a game, no. But to only complain about the controls is like complaining about the difficulty in something like God Hand.
I am a dolphin, do you want me on your body?
Last edited by map car man words telling me to do things; Sep 3, 2007 at 11:41 AM.
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