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Originally Posted by Bradylama
While this may seem petty, I can't think of any example of an RPG franchise drastically changing its combat system in a way that was superior to its predecessor.
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I can really only think of the Breath of Fire V, which, while being a not so great game experience, had an excellent combat system, completely different from the previous titles (the whole game structure and design was drastically changed as well).
Naturally, virtually every single BoF fan
despised it even though it was a far better game and a brave attempt especially from a company like Capcom.
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Originally Posted by Infernal Monkey
Well really, all the random battles are doing is keeping you from exploring the UNKNOWN. You get to a brand new section, the same purple blobs or radioactive ants attack you every single time you dare to take a footstep. Complete with the background that never changes. You might have been near a waterfall, with some flowers and trees, exploring! But no, here come the enemies, and now all of a sudden you're standing in the middle of nowhere.
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And the poisonous weeds, don't forget the poisonous weeds (or spiders)!
Why a piece of seaweed would ever have poison, much less move and attack heavily armed strangers passing by in the first place is beyond me, but they anyway ALWAYS get at least one attack in before you kill them even at much higher levels so you always get at least one character poisoned from every fight.
Jam it back in, in the dark.