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Your sackboy is just a sackboy. Whether you make them male or female is all down to watch kind of clothing, eyes and additional items you attach to them. I've been playing the internal code at work and saw a workmate of mine had made their sackboy look like a devil and attempted to create a level that's supposed to look like hell (only cute). We were unable to apply stickers to the ground (and thus unable to color the scenery red), but hopefully that's different in later code. Jam it back in, in the dark. ![]() |
This is the old video I was talking about. They've changed it a bit since then, but the customization should be the same. Not sure if they removed the ability to use your own images for stickers since then because HAHA PICTURE OF PENIS
Most amazing jew boots ![]()
Last edited by map car man words telling me to do things; Aug 7, 2008 at 01:13 PM.
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GENTLEMEN
![]() sup ult~ How ya doing, buddy? ![]() |
[23:40:02] <Q-chan> wow
[23:40:13] <Q-chan> LBP's story mode is a tad short [23:40:54] <Q-chan> doesn't outstay its welcome though, but the levels are so great you wish there'd be more as you know no one else will make them that good So yeah, savour the story mode levels as they are quite, quite wonderful. The later stages keep outdoing themselves in imagination and completely marvelous contraptions the team have come up with. This is the most fun I've had playing with a friend since Serious Sam over LAN. It's not so much that the story mode is "short" short, but it's because you will just keep playing level after wonderful level that you'll be reaching the finale fairly quickly. You of course have a certain amount of replay value since finding 100% of the items in each level and getting through them without dying each unlock more stuff for you. But the levels really are so amazing that it can only end much too soon. I am a dolphin, do you want me on your body? ![]()
Last edited by map car man words telling me to do things; Oct 8, 2008 at 03:56 PM.
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This guy is incredible. Just earlier I was decrying the fact that your moves essentially limit the range of playstyles you can support in your created levels (ie, no pickups like in Metroid games, etc). And here's this guy just walzing past any trouble with some ingenius solutions. I have it sussed how you move the craft around, but how he does the shooting (you press R2 or L2) is a completely mystery to me. Absolutely brilliant. I just played the level and it handles amazingly well. I am going to keep an eye out for this guy. I was speaking idiomatically. ![]() |
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As I said, I can tell how you move the craft around, but how pressing the triggers (enabling you to move your hands) can suddenly trigger an event like launching a glass piece (the shot your craft fires) is a mystery to me and all the better for it. Anyone who hasn't played the level yet, I urge you to give it a try, it's quite charming. The level name is Libidius.jp, but searching with that brought me no results. Search with the creators name RRR30000 and you should find it. He has an earlier prototype level where the craft is on the end of a horizontal stick, but it's not nearly as polished. How ya doing, buddy? ![]() |
If you hold R1 from the start and don't let go, R2 and L2 fire. Give it a try.
I, however, didn't realize you could let go of R1. It caused the craft to disappear in the prototype level, so I assumed it was the same here. Silly me. EDIT: Ah, you can let go and hold R1 again without a problem. So, while holding R1, pressing R2 or L2 fires. Not sure why or if that's even intentional. FELIPE NO ![]()
Last edited by map car man words telling me to do things; Nov 4, 2008 at 05:05 AM.
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