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[PS3] PlayStation 3 Discussion Thread
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Old Jul 11, 2007, 08:27 PM Local time: Jul 12, 2007, 04:27 AM 2 #51 of 3592
So how does that work with people wetting themselves and announcing it game of the year like the last time with the CGI trailer?

This thing is sticky, and I don't like it. I don't appreciate it.

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Member 16

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Old Jul 13, 2007, 04:44 PM Local time: Jul 14, 2007, 12:44 AM #52 of 3592
Just as a note, Europe is getting a "starter pack" this Saturday (wait, that's today), which will contain a 60GB PS3, two controllers and two games, and the idea is to sell it at the same price as a normal console before.



Not a bad deal considering how much we've been getting the crotch punch on pretty much everything so far

no price cut for us tho lol

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Last edited by map car man words telling me to do things; Jul 13, 2007 at 04:50 PM.
map car man words telling me to do things
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Member 16

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Old Jul 13, 2007, 05:09 PM Local time: Jul 14, 2007, 01:09 AM #53 of 3592
FU Q how come europe gets a starter pack =(
Probably because Sony is reluctant to "lower" the price, and because WE had to pay 1.5 times the price of a US PS3 for an inferior product. Emulated backwards compatibility is the single worst idea ever.

I was speaking idiomatically.

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Member 16

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Old Jul 17, 2007, 10:07 AM Local time: Jul 17, 2007, 06:07 PM #54 of 3592
I can testify Lair is indeed going to be fantastic. At least for flight sections.

I've no comment on the land battles myself. They were pretty shitty in the very early builds I played, and I didn't get to try them in the newest code.

I've been pretty uncomfortable with the tilt sensor, but Lair felt like the sensor was designed specifically for it. It simply made sense. Dragon flight felt so wonderfully natural I almost pray there will be a free flight mode in the game that will let you just chill out and cruise around on your dragon, away from the overblown drama and epic of the storyline.

The scale was deliciously massive in the latest code, though.



What kind of toxic man-thing is happening now?

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Member 16

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Old Jul 18, 2007, 05:02 AM Local time: Jul 18, 2007, 01:02 PM #55 of 3592
Stop calling Oblivion an RPG already. Just because it has swords and armor doesn't make it one.

It's interesting to see J-RPGs are largely missing from all next-gen consoles because of partly the smallish user-base for both 360 and PS3 in japan, and probably because most J-RPGs have a lineage of very old and "out-dated" mechanics everyone's trying their best to get rid of right now, it seems. If people don't want 2D games anymore, why should they want to stand in a row waiting for a turn?

FELIPE NO

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Member 16

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Old Jul 18, 2007, 03:33 PM Local time: Jul 18, 2007, 11:33 PM #56 of 3592
Notice how the article doesn't actually list the 15 titles, since they don't know them, and neither does the general public. Hence my use of words, largely missing. Aka no one in RPG Forums is interested in buying the console just yet (since any other type of quality game seems irrelevant).


Mush, I couldn't understand half of what you were trying to say, but it sounded like you were saying PS3 doesn't have a small user base and the reason is.. that.. Final Fantasy is popular.. everywhere? I think?

I was saying I haven't heard of that many JRPGs being developed right now for the PS3 (nor 360) and I can only assume it's partly due to not that many people owning the console just yet. In Japan, at least.

A column at an RPG fan site saying they heard someone tell them that some magazine might have said that so and so many titles might be in development isn't quite the same thing.

And you'll notice FFXI and beyond has been doing their best to step away from the JRPG traditions.

What, you don't want my bikini-clad body?

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Old Jul 18, 2007, 03:47 PM Local time: Jul 18, 2007, 11:47 PM #57 of 3592
Have they released said well-selling games on the PS3? No? Right. In development.

Let's see how the HD crowd will like them. They won't have the same audience.

Jam it back in, in the dark.

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Old Jul 18, 2007, 03:53 PM Local time: Jul 18, 2007, 11:53 PM #58 of 3592
Have you seen a Japanese JRPG developed for a foreign market? I sure as hell haven't.



I'm just wondering how long it'll take before they'll start developing RPGs at the rate they do for PS2. If at all.

How ya doing, buddy?

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Old Jul 18, 2007, 03:57 PM Local time: Jul 18, 2007, 11:57 PM #59 of 3592
Evermore was done by a US team, but I admit I forgot Mystic Quest.

This thing is sticky, and I don't like it. I don't appreciate it.

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Old Jul 23, 2007, 05:17 PM Local time: Jul 24, 2007, 01:17 AM #60 of 3592
It's hilarious how it still won't show animated gifs.

I am a dolphin, do you want me on your body?

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Old Jul 24, 2007, 08:27 AM Local time: Jul 24, 2007, 04:27 PM #61 of 3592
I'm curious to see if the playable demo of Heavenly Sword will have new stuff compared to the previous playable code I've tried at work.

How ya doing, buddy?

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Old Jul 24, 2007, 09:05 AM Local time: Jul 24, 2007, 05:05 PM #62 of 3592
Well I have no knowledge whether the code I played was the Gamer's Day demo since it had selectable languages (subtitles and audio) and everything

I doubt this demo will however, I'm just curious if it will take place in a different chapter.

What kind of toxic man-thing is happening now?

map car man words telling me to do things
find animals!


Member 16

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Old Jul 24, 2007, 12:04 PM Local time: Jul 24, 2007, 08:04 PM #63 of 3592
hmmm an update only for wallpaper? they could at least wait till they had other things >.>
They did. Pay attention.


Quote:
Main features that are new or revised in version 1.90

* Customising wallpaper (Theme Settings)

You can now display an image as the background of the PS3 Home Menu.

* Using emoticons

You can now use emoticons when creating messages under [Friends].

* Entering text in the Internet browser

You can now enter text directly into text entry fields of Web pages using a USB keyboard.

* Upsampling audio CD output

Upscaled output of audio CDs is now supported.

Other new or revised features in version 1.90

Overall

* [Eject Disc] has been added as an option in the options menu for discs.
* You can now select [Group Content] when changing a file or folder icon.

Settings

* [On] has been added as an option in [BD 1080p 24Hz Output (HDMI)] under [BD/DVD Settings].
* [44.1 kHz / 88.2 kHz / 176.4 kHz] has been added as an option in [Audio CD Output Frequency] under [Music Settings].
* [Type 2] has been added as an option in [Bitmapping] under [Music Settings].

Video

* The [Image Quality Adjustment] option in the control panel has been changed to [AV Settings].
* You can now play AVCHD-format video files that are saved on Memory Stick media or on the hard disk of a digital video camera.

Game

* You can now adjust screen display settings while playing PlayStation and PlayStation 2 format software.
* You can now sort games that are saved on the hard disk.
* You can now operate the [Slow (Back)] and [Frame Reverse] functions when playing video files saved on storage media or on the hard disk.

Network

* [Add to Bookmarks] has been added as an option in the [File] menu of the Internet browser.

Friends

* When an avatar is displayed during a voice / video chat, the avatar now moves in response to audio.


How ya doing, buddy?

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Member 16

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Old Jul 27, 2007, 10:34 AM Local time: Jul 27, 2007, 06:34 PM #64 of 3592
I'm pretty certain the DEMO is new, the content isn't.

That is to say, this was the same level I played in internal code months ago, but this one let you select a multitude of different audio and menu/subtitle languages (including Finnish for both ). Obviously, the sequences were the same, but the code itself is probably newer and more stable. I'm really not surprised they're not keen on giving out any more playable material when the point is to get people to buy the game.

That said, this means I need to go play the other playable code at work as that really does have more content.

Also to Ultima, we got a new preview version of Lair at the office. Going to try it out next week~

What, you don't want my bikini-clad body?

map car man words telling me to do things
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Member 16

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Old Jul 29, 2007, 10:34 AM Local time: Jul 29, 2007, 06:34 PM #65 of 3592
It's a word filter result for halol. You type it with a capital letter and voila. Go back to your old posts where you say you're anti-hal0 and you'll see it.

it's origins are a mystery..............................

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Old Jul 29, 2007, 01:33 PM Local time: Jul 29, 2007, 09:33 PM #66 of 3592
2) Looks as if tilting the controller just moves your Roco, not the 'world' (which I guess is understandable, if it is indeed multiplayer)
It's quite possible it'll still tilt the world from your perspective, just not from others' (while they'll tilt "their" world and bounce their own characters around).

Big part of the charm in the game was how you moved the world which in turn moved the locoroco, and with finally tilt controls available, it'd be foolish to loose the tilt altogether.

Most amazing jew boots

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Old Jul 29, 2007, 02:29 PM Local time: Jul 29, 2007, 10:29 PM #67 of 3592
I don't always agree with Edge magazine on their opinion, but they have a knack for looking at games objectively where it counts.

Much like I personally love Tenchu Kurenai, but am the first to admit it could hardly be called a great game in any possible way (cept maybe atmosphere).

And giving as repetitive and flawed (though pretty) a game as Odin Sphere a perfect 10 hardly looks good on the magazine. I'm only too glad I don't follow it, then.

This thing is sticky, and I don't like it. I don't appreciate it.

map car man words telling me to do things
find animals!


Member 16

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Old Jul 30, 2007, 01:09 PM Local time: Jul 30, 2007, 09:09 PM #68 of 3592
The game is made by Koei. So unless it's another Gitaroo-Man game, anything else by them is garbage.
Koei published most NIS games in Europe~

I am a dolphin, do you want me on your body?

map car man words telling me to do things
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Member 16

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Old Jul 30, 2007, 06:27 PM Local time: Jul 31, 2007, 02:27 AM #69 of 3592
Well if we're talking decade, that's still Viewtiful Joe, sorry.

I was speaking idiomatically.

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Member 16

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Old Aug 15, 2007, 03:08 PM Local time: Aug 15, 2007, 11:08 PM #70 of 3592
Review and preview code always comes on white BD-Rs and can only be played on debug machines. Whoever you got it off from shouldn't have given it to you, and if you stole it, I hope you get caught.

Now I wonder which of the two review codes you got ::chinstroking::

What kind of toxic man-thing is happening now?

map car man words telling me to do things
find animals!


Member 16

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Old Aug 16, 2007, 01:41 AM Local time: Aug 16, 2007, 09:41 AM #71 of 3592
It's white on the front and blue on the back. It says Heavenly Sword, July 2007 and REVIEW on the the front too.
Yeah, I have the same disc right here, plus the revised August 2007 Version 2. All internal, preview and review material comes on those discs and require a debug PS3 to work, just like internal, review and preview code of PS2 games comes on orange and red discs that require debug PS2s and a special key in the USB slot.

I'm just stunned this boss of yours wouldn't realize you don't have one. If you've reviewed PS2/3 games before (whatever it is you review for), I assume it's only been retail/promo copies or on someone else's machine?

I'm sure they'll release the promos soon enough, hopefully your boss will send one of those.

FELIPE NO

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Old Aug 22, 2007, 05:37 AM Local time: Aug 22, 2007, 01:37 PM #72 of 3592
::flex::

EDIT:

Speaking of flexing, further reason to love my job. Forgive the shoddy pics though, I don't have the means of properly editing and cleaning them up here at the office.




Fancy slip that will get smudged within a second.



The cover is super shiny and will be full of finger prints.







It opens to this fold out, with a press disc, review code and a kind of booklet/magazine in the middle.



Back of the magazine



The magazine is just a few pages a is just typical hyperbole about what an amazing achievement in entertainment the game is. But the artwork is lovely.


Interestingly enough, this review code is playable on a regular PS3. I guess they want/need far more people than only the established game media here to cover the title.

What, you don't want my bikini-clad body?

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Old Aug 22, 2007, 11:03 AM Local time: Aug 22, 2007, 07:03 PM 1 #73 of 3592
Far be it from me to defend them, but they have been doing it for years now, you know.

Just because you've never been invited to a fancy and expensive launch party for a particular title doesn't mean they haven't held them.

Jam it back in, in the dark.

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Old Sep 2, 2007, 02:20 PM Local time: Sep 2, 2007, 10:20 PM #74 of 3592
Heavenly Sword is even easier than God of War, so I'd hesitate to lob it in with the likes of Ninja Gaiden and DMC. If you enjoy grand spectacle, it's bound to entertain, but as a game it doesn't really do anything that hasn't been done before. Not a must buy then, but good fun, especially considering the drought of good PS3 titles.

How ya doing, buddy?


Last edited by map car man words telling me to do things; Sep 2, 2007 at 02:22 PM.
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Old Sep 2, 2007, 03:03 PM Local time: Sep 2, 2007, 11:03 PM #75 of 3592
It may be easier on Normal thans God of War but there are probably harder difficulties after you beat the game.
What the heck does this mean? All those games have harder difficulties after you beat the game. And even then it doesn't remove the fact that it was made to be far easier and shouldn't be lobbed in with the others.

As for depth of combat, you've got to be freaking kidding me. Have you ever even played Ninja Gaiden? Heavenly Sword is the kind of autopilot spectacle gaming everyone dreams of making for mass sales. You press a button and a hundred things happen, with less control, the better. You don't even have a block button, much less jump. Every single enemy is defeated with the same button bashing, barring perhaps some of the bosses.

It's made to entertain and strain you as little as possible, so that everyone gets through it and sees all it has to offer. It's worth experiencing for the story and voiceacting (which is quite good), but depth of gameplay it does not have.

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