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[PS3] PlayStation 3 Discussion Thread
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Old Oct 19, 2006, 03:10 PM Local time: Oct 19, 2006, 11:10 PM #26 of 3592
Originally Posted by Metal Sphere
That's the problem. They keep crediting that one guy Sephiroth VII (see the GAF link) when he looks to have copied it off the thread from TXB.
Yeah and I see you whining for him to give you credit for the photos even though they're mine.

Kindly get him to fix a few complete lies in the first post.

1) The photos I took are not of the final XMB (nor are they courtesy of you). Like I said, they are from a very early firmware which lacked almost everything.

2) I am not a fucking "PS3 dev", I don't care if he misunderstood you or not, but I am not a fucking official source and you better make sure he understands that and fixes it right away. That's spreading misinformation, and to call crap like that a Q&A session is fucking ridiculous.

There's nowhere I can't reach.

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Old Oct 20, 2006, 10:47 AM Local time: Oct 20, 2006, 06:47 PM #27 of 3592
I have to say Resistance is no Halo, but if Insomniac can pull of at least a competent PS3 shooter out of it, it'll steamroll everything with its setting and magnificent sound design alone. Other than that they've sadly gone the PC-shooter-to-console route instead of actually engineering the FPS mechanics around consoles, like Halo and Goldeneye 007 did.

The new(er) code we got to play of Motorstorm managed to look a whole lot better than the TGS demo. The sunlight and shading is ridiculously close to photorealism, they've done fantastic work. Looking at the screen a bit further away, it moves exactly like live footage would and the cars have a very "physical" look to them, even when the physics in-game are still so playful.

Updated blog entry with photos (and video) once I get home. My Genji/Motorstorm one even got a few comments

This thing is sticky, and I don't like it. I don't appreciate it.

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Member 16

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Old Nov 2, 2006, 05:44 PM Local time: Nov 3, 2006, 01:44 AM #28 of 3592
I just remembered a minor detail about the XMB I noticed last time I played Resistance. I don't know if any other site's reported on this and I've no photos to show at the moment, so you'll have to take my word for it for now.

Not only does the XMB background color change depending on the selected month like on the PSP (I changed the date in order to get a nicer color for some of the later photos), but time of day also affects this. The later the system clock gets, the darker the XMB will look, with noon being the brightest.

When I booted up the PS3 around 8PM, I immediately wondered who had changed the date again because the background color was so different, till I realized it was meant to look like it's evening since it was late. As you change the time to midnight, the background color goes all nocturnal on you and the atmosphere is extremely gloomy.

It's a neat little detail I guess, but I'd rather my midnight playings be accompanied by more cheery colors rather than my whole console basically screaming "IT'S LATE, GO TO BED ALREADY".

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Last edited by map car man words telling me to do things; Nov 2, 2006 at 05:50 PM.
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Member 16

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Old Nov 2, 2006, 06:03 PM Local time: Nov 3, 2006, 02:03 AM #29 of 3592
Not that I know of, though the firmware we had was pretty old in order to run the TGS code. I doubt it'll be that customisable, though. I do hope you will be able to put the music player to play in the background while you surf the web or look at photos. That's something I wish they'd get around to fixing on the PSP.


Oh and those videos I promised, I couldn't get around to hosting them at the blog, so I'm hosting them on GFF instead.

http://staff.gamingforce.com/qwarky/PS3_beep.avi
http://staff.gamingforce.com/qwarky/PS3_bootup.avi

If you happen to spread these around, please link to my blog, even though (or especially because) the videos aren't watermarked (I lack the equipment for that). Acer raises up a good point. Don't be a dick and spread these around, they're a GFF exclusive till I get them up at the blog server.

I was speaking idiomatically.


Last edited by map car man words telling me to do things; Nov 2, 2006 at 06:25 PM.
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Member 16

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Old Nov 2, 2006, 06:21 PM Local time: Nov 3, 2006, 02:21 AM #30 of 3592
But think of the exposure! Bobo will be thrilled!

(or you're free to go to my folder and delete the files the second you spot them linked on some other forum. Don't touch my images, though >=U)

What kind of toxic man-thing is happening now?

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Member 16

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Old Nov 3, 2006, 12:59 AM Local time: Nov 3, 2006, 08:59 AM #31 of 3592
Originally Posted by Inhert
you know that there's an option that you can choose what color you want the background to be >.> you have the choice to make it so the color change every month or choose the one you like >.> I too want the color to match some photo but really just change the theme not the date to match the background colors XD
I'm quite aware this is the option on the PSP, but the PS3 firmware didn't have that choice in yet.

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Old Nov 5, 2006, 02:13 PM Local time: Nov 5, 2006, 10:13 PM #32 of 3592
Because that was the whole point of the "Sony E3 in one minute" video.

What, you don't want my bikini-clad body?

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Old Nov 9, 2006, 07:50 PM Local time: Nov 10, 2006, 03:50 AM #33 of 3592
Right, so I finally got photos of that little clock trick in the XMB.



Noon, it's bright and colorful.



Evening, a lot darker. I think this was around 7 pm.



Midnight, everyone is asleep.



Source is my entry on playing F1, Lair, Ridge Racer 7 and the full version of Resistance. All in finnish I'm afraid, but at least you have the pictures.



TANK!

Jam it back in, in the dark.

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Member 16

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Old Nov 10, 2006, 05:18 AM Local time: Nov 10, 2006, 01:18 PM #34 of 3592
Wow, those look absolutely terrible. Seriously, usually Japan has the most vibrant and fun game covers but these are just stagnant D:

There's nowhere I can't reach.

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Old Nov 11, 2006, 06:51 PM Local time: Nov 12, 2006, 02:51 AM #35 of 3592
Originally Posted by Elixir


Hey look, more games with Resident Evil control schemes.
I just thought I'd just go and ask what the earth are you talking about? The tank in Resistance controls exactly like the scorpion tank in Halo, you point a direction and the tank drives there, allowing you to shoot while moving, completely unlike RE's stop and aim system (which I might add worked well enough with the pacing).

Unless of course you were actually trying a "RE has tank controls geddit" joke, in which case ::tumbleweed::


As for the PS3 HDD, I was told at work that there were already blog entries of people switching their hard drives to a 120GB one, but I have yet to see one. I seriously doubt opening the PS3 will be allowed (still going to void your warranty), but for HDD exchange you won't need it anyway since you remove it from the side.

This thing is sticky, and I don't like it. I don't appreciate it.

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Member 16

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Old Nov 12, 2006, 03:58 PM Local time: Nov 12, 2006, 11:58 PM #36 of 3592
Originally Posted by Cobalt Katze
There's a potential issue I'm hearing about... It was brought up by Jonnyram over on GAF, which is that apparently you can only use one of the three outputs on the system at once. That is to say, if you use HDMI, you use that only. That's a big problem for me, considering that I always hook up my sound outputs to a mixer that leads to my speakers. I honestly had no idea HDMI contained sound data as well, so considering that my monitor has no speakers, I honestly don't know how I'm going to handle hooking up sound while still keeping the awesome resolution...
Well, I was helping out at Digiexpo and for the stage presentations we had the picture come through HDMI and sound from the AV port. Since there are separate settings for video and sound output, it would make no sense to not allow multiple outputs at once.

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Old Nov 13, 2006, 01:05 PM Local time: Nov 13, 2006, 09:05 PM #37 of 3592
My mother mentioned news in the paper today about the Japanese launch of PS3.

The 100000 units caused quite a lot of trouble and apparently the black market resellers had hired homeless people to stand in queue for them to get multiple units

I was speaking idiomatically.

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Old Dec 8, 2006, 08:08 PM Local time: Dec 9, 2006, 04:08 AM #38 of 3592
So has anyone tried using their PS3 controller on a PC yet?

http://www.dcemu.co.uk/vbulletin/showthread.php?t=45209

I'm curious to find out if it really works as a standard USB controller that games actually recognize or if the few posters who couldn't get it to work weren't just butterfingers after all.

What kind of toxic man-thing is happening now?

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Old Jan 20, 2007, 07:03 PM Local time: Jan 21, 2007, 03:03 AM #39 of 3592
I have a question for people who actually have a PS3 and my searches found no proper answers elsewhere on the internet.

Can you plug an external USB HDD into the PS3 and use it for storage as is, or is every HDD related matter have to be done through the main HDD bay?

FELIPE NO

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Old Jan 20, 2007, 07:31 PM Local time: Jan 21, 2007, 03:31 AM #40 of 3592
Ah, so it's at least possible through Linux, thank you. Alright, I'll see if someone can get a confirmation on the XMB use. I vaguely remember talk of USB memory sticks working on the PS3, so external HDDs wouldn't sound impossible.

What, you don't want my bikini-clad body?

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Old Jan 28, 2007, 05:36 AM Local time: Jan 28, 2007, 01:36 PM #41 of 3592
So I was trying out PS2 games on the PS3 (with firmware 1.50) and shockingly FFXII looks like crap on a Bravia. Granted, it's a big TV, but the scaler is said to be really good, so I don't get what the fuck. For such an expensive TV, you'd think smaller resolution image wouldn't look like a dog puked out something digital.

Well sure, it's not actually as bad as I feared, and I can imagine PS2 games look much worse on some crappier TVs, but it does not bode well what with pretty much all manufacturers having moved to LCDs and other flat TVs.

It kept bothering me how much of it was the PS3's fault and how much it's the LCD, so I hooked up a PS2 with component and sure enough it looked awful as well. Actually slightly better, but I wouldn't want to play my old games on an LCD if this is what an uber leet TV like Bravia produces.

I came home and played the game on my 29" Trinitron and sure enough the picture was sharp and clear as ever. The anti-alias edges were no longer bigger than the characters' heads and you could see how sharp and detailed the textures were. The game looked like N64 graphics at times on the Bravia.

I would love to see what it looks like on a regular TV through a PS3, though, and how different it would look on a smaller Bravia, whether it would be sharper and clearer, or simply the same digital-blurry crap, only smaller. Either way I am terrified and depressed about the notion that new expensive TVs will make your old games and DVDs look like shit (as opposed to at least as good as before, while many dream of improvements) and that you absolutely need HD image to get anything out of them in the first place.

Jam it back in, in the dark.

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Old Feb 11, 2007, 03:57 PM Local time: Feb 11, 2007, 11:57 PM #42 of 3592
So erm, no one actually managed to get an external USB harddrive to work directly on their PS3, did they?

There's nowhere I can't reach.

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Old Mar 16, 2007, 03:22 PM Local time: Mar 16, 2007, 11:22 PM #43 of 3592
TAKE THAT BILL GATES!!!!! Hell's got your usual suite all ready for your descent, Mwahahahahaha...
As pleased as I am about Folding@home finally being confirmed, you seem typically oblivious to how much money Gates and Microsoft has showed into all manner of charity and general good. It's the least they can do with that amount of cash flow.

This thing is sticky, and I don't like it. I don't appreciate it.

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Old Mar 21, 2007, 12:07 PM Local time: Mar 21, 2007, 08:07 PM #44 of 3592
Nope. European machines will connect to European servers and I don't think you can change this yourself unless the game itself lets you connect manually. The latency would simply be too much for worldwide play.

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Member 16

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Old May 31, 2007, 11:49 AM Local time: May 31, 2007, 07:49 PM #45 of 3592
So.. watching .avi files on your PS3 through streaming should be possible?

What exactly does DLNA server require (physically) to work, will a WLAN do or does it need some other wireless add-on?

I was speaking idiomatically.

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Member 16

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Old May 31, 2007, 11:57 AM Local time: May 31, 2007, 07:57 PM #46 of 3592
Of course. DLNA works over anything that supports the TCP/IP and UDP protocol, from what I know. Your PS3 and PC just need to be on the same network. Port forwarding is being taken care of automatically through UPnP.
So if I have my PC connected by cable to a router with WLAN, and my PS3 (and PSP) connects, they'll be in separate networks?

And I severely doubt they'll be including divx support, ever, because of whatever licensing crap made them leave it out of PSP and PS3 in the first place.

What kind of toxic man-thing is happening now?

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Old Jun 20, 2007, 06:01 PM Local time: Jun 21, 2007, 02:01 AM #47 of 3592
Anyone interested, I took some photos today of the new playable code of Lair and Uncharted: Drake's Fortune for my blog.





Whole entry.

An older entry with Heavenly Sword pics.

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Old Jul 11, 2007, 12:27 PM Local time: Jul 11, 2007, 08:27 PM #48 of 3592
All they need is AI that actually gives you a challenge instead of Medal of Honor style shooting gallery, and that they drop the context sensitive actions that only work randomly (especially melee. If you're going to copy Ha|o, do it right for god's sake).

I'm told the trailer footage collected was from the playable code that was on show. It was a full level that they played through, apparently. To be perfectly honest, I personally am not that impressed with it on the technical side, but maybe I'm not that desperate to finally see a PS3 killer app in the first place.

What, you don't want my bikini-clad body?

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Old Jul 11, 2007, 06:56 PM Local time: Jul 12, 2007, 02:56 AM #49 of 3592
While everyone is busy masturbating furiously on the Killzone 2 trailer, I finally realized what felt so off about it.

I realize the code is unfinished, but for a team that doesn't shy away from most smoke and mirrors tricks, how come they can produce graphics and motion blur of this quality



yet leave in laughably shoddy 2D flame and explosion effects like these









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Old Jul 11, 2007, 07:59 PM Local time: Jul 12, 2007, 03:59 AM #50 of 3592
I'm pretty sure the reason for the smoke/fire effects looking worse than other games is because it's, supposedly, volumetric.
See, that's just it, they LOOK like the old flat pieces of cardboard that always face you, especially when the hovership blows, which is why I brought it up in the first place.

There's nowhere I can't reach.

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