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Quintet's Soul Blazer trilogy, for the SNES
The magniloquent title says it all, but whatever.
This thread is aimed to discuss over a very creative series, made up of 3 action-oriented RPGs, that were published for the SNES under the ENIX mark. They didn't receive much attention from the various media back then. And that is a real shame, considering the objective value that these jewels sport, with their originality and narrative depth. Mostly known as just the 'Soul Blazer' trilogy, the three titles that make up this brief saga aren't really intertwined. It started with the homonymous 'Soul Blazer', a simple action game with simple mechanics and a linear development. To tell the truth, I can't say much about this one, since I've played it to little extents. Surely it seemed to be a solid adventure, despite its sheer essentiality - but I need to venture further into it, in order to express some judgment. But, whatever, as far as I'm concerned, the trilogy took actual flight with the two sequels: Illusion of Gaia and the ever-beloved Terranigma. These games show what became the core of Quintet's effort: a very suggestive naturalistic/ecological theme, more evident in Terranigma than in IoG, but ever present in the saga. These two games managed to unite a pleasant, though linear, gameplay with an awesome and evocative story. The tone of the narration echoes from bits of oriental philosophies, so you'll find plenty of references to the ever-contrasting dualisms of Light and Dark that such movements present. In a few words, I really loved these games - and still enjoy playing them, if only to watch more and more how the plot magically unfolds, with its subtle course. That said, I'm curious to read your takes on the thing. Did the thing disgust you? Or did you adore this long-forgotten gem, as I did? Let's see what comes out of this interesting debate. Jam it back in, in the dark. ![]()
Last edited by Ryunam; Mar 26, 2006 at 06:53 AM.
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