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[General Discussion] Do RPG's Get Better With Age?
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Ryunam
As bright as a pumpkin


Member 158

Level 11.05

Mar 2006


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Old Nov 28, 2007, 06:21 AM Local time: Nov 28, 2007, 12:21 PM #1 of 51
I suppose that this different perception of how RPGs age (but to some extent this regards all different kinds of games) is caused by both a subjective and an objective reason.

In regards to me, I feel attached to certain older games because most of them basically represent my youth. Earthbound is one of those titles, whose wit, brilliance and peculiarity is somehow amplified by the fact I associate its virtues to the lovely moments I've spent playing it. Same goes for Terranigma.
This rule can range through all the genres, but for me it affects RPGs much more because that's the type of games whose I have the fondest memories and that I played the most in the past days. Hence, when I go back to play them today, I feel an even greater enjoyment out of them.

In the end, it all comes down to nostalgia and how it influences the way we perceive things of the past.

On an objective basis though, there is a notable difference and I think Qwarky got it spot-on, much better than I could possibly explain now.
Older games (and here I'm mostly referring to 2D RPGs) did leave much for the player to imagine, to compensate with his own imagination for what the game intentionally didn't unfold. Instead newer works tend to over-explain things, to flesh out detail over detail, to give a vocal timbre to any character, basically doing all the work for the player/reader.

This is especially noticeable in RPGs and, in this regard, I'll make an example to clarify what I'm saying. There is one scene in my (albeit small) videogaming experience that I'll always deem as flawless, despite its incredible simplicity. I'm talking about that moment when, in Final Fantasy VI, you're with Cyan, Sabin and Shadow and you just got off the Phantom Train. Cyan then waves farewell to his deceased wife and son, while the train of the dead silently leaves along the railway. And then for about 5-6 seconds, there's utter silence.
You can't even open the menu. There's nothing underlining the moment, no accorate and shallow line muttered by anyone: just complete silence underlining the tragedy of the moment.
I was impressed by this scene and I honestly think it is the pinnacle of this kind of narration. Its emotionality, so honest and genuine and still so implicit, has yet to be surpassed in my book and absolutely outshines any similar scenario I have seen on newer (but lacking in this aspect) titles.

I believe that the narrative direction of new titles suffers very much from this. I don't know if it's because there aren't any good ideas anymore or if it's because these kind of games now cater to a different target demographic and they are getting adjusted in terms of style. Or maybe it's just me lacking a good cognition of the current generation of games and videogame companies.
But to sum it up: I think that older RPGs relied much more on symbolism and subtlety, both on a visual and narrative level. I suppose that is the main element that makes these classics objectively shine over their recent counterparts, standing as gems that are unworn by time. Anyone who had the luck to play them at the time can't help but remember them fondly.

Sorry for the long post.

How ya doing, buddy?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] Do RPG's Get Better With Age?

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