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[360] Lost Odyssey. CRYAN GAEMS WITH AVIATOR GLASSES
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Zurc
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Mar 2006


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Old Sep 13, 2006, 07:02 PM Local time: Sep 14, 2006, 01:02 AM #1 of 56
Lost Odyssey. CRYAN GAEMS WITH AVIATOR GLASSES

No Lost Odyssey thread?

Quote:
Lost Odyssey is one of three RPGs currently in development by Mistwalker for the Xbox 360. (For the others, see Blue Dragon and Cry On). The player takes control of Kaim, a man who has been sentenced to live for 1,000 years. Gameplay revolves around the many generations of which Kaim is a part of, his loves and losses and conflicts of a world nearing a "mystical industrial revolution". Odyssey's story is being penned by award winning Japanese novelist, Kiyoshi Shigematsu who is working directly with Hironobu Sakaguchi on the story sequences. Heading up the artistic demands of the title is famed Japanese comic artist, Takehiko Inoue, while famed composer Nobuo Uematsu has been recruited to create a more contemporary soundtrack. Mistwalker is developing the title, but code work has been outsourced to a studio name Feel Plus, a subsidiary of Microsoft created specifically to aid Mistwalker. Former Square employees at Microsoft are also involved.
From wikipedia.

Quote:
September 13, 2006 - In this week's Famitsu magazine, Hironobu Sakaguchi conducted an interview with the magazine about Mistwalker's Lost Odyssey, which is scheduled for release sometime in 2007. In the interview, Sakaguchi reveals many interesting tidbits about the game and the demo, which will be playable at next week's Tokyo Game Show. To start off the interview, Sakaguchi revealed that in the end, the team decided that the game will be running at 30fps, which is no doubt a disappointment to a lot of 360 owners.

However, Sakaguchi did make mention that the models that are being used in rendered movies will look nearly the same as the real time models, so transitions between the two will be seamless for the most part. There are some interesting pieces of information about the system that's being used in the game. From Sakaguchi's explanation, it seems that when an enemy dies in battle, then the ones who haven't died yet will be able to extract their power and use it for themselves. In addition to that, Sakaguchi explains that the game has a hero that can never die, so there's no possibility of getting a 'Game Over' screen.

Mr. Sakaguchi also informed the magazine about what the other members of his team are doing concerning the game. Character designer Takahiro Inoue is checking all of the model renders, while Kiyoshi Shigematsu has been hard at work at finalizing all of the text in the game. In fact, the final text message that will be in the playable demo is written by Shigematsu himself. Speaking of demos, Sakaguchi also made mention of a playable demo that will be available along with Famitsu magazine, sometime in November. From the screenshots that Famitsu has in their interview, we can tell that Lost Odyssey is going to be a more traditional RPG than most people would initially think. One screenshot shows off your main character Gaim with his cohorts Sesu and Yansen in a Final Fantasy-esque battle, complete with menus. It seems that there isn't any special system being used in the game just yet, since all of the commands listed in the screenshot are very basic (Attack, Item, Magic, Run). However, Sakaguchi informed Famitsu in the interview that only the basic system will be available in the TGS demo, with anything special being left out.

To finish off the interview, Famitsu and Sakaguchi touched on Mistwalker's other games, such as Blue Dragon, Cry On (the Mistwalker and Cavia DS game) and Archaic Sealed Heat (A.S.H.). Sakaguchi promised that Blue Dragon will definitely be released within this year, while ASH is expected to see the light of day in the first half of next year. As for Cry On, Sakaguchi admitted that he doesn't know when the game will be released. For more information on all of Mistwalker's titles, keep an eye out for our coverage of the Tokyo Game Show.
IGN

In-game screenshot
Official Website

Jam it back in, in the dark.
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