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First let's define 'background'. It's the far distant scenery and surroundings of a location, that the player cannot usually reach or interact with in any way. Backgrounds aren't usually rendered in code like the tangible physical reality of the protagonists immediate surroundings, and are instead essentially flat pieces of artwork.
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This isn't really a flat image of a background, since you can travel to these areas so I don't know if it'll count..but i'll say it anyway. The view on top of Dive Rock in Oblivion is simply superb and fantastic. I literally sat there, drooling over the gorgeous scenery and the endless forests laying before me. Man, I love how largely scaled Oblivion is.
I also really, really liked where the final act of Gears of War took place. The red apocalyptic sky was very well done combined with the effects of mass havok done onto the city buildings. all whizzing past you on a high-speed train, of course.
EDIT: Another choice I would have to pick would be the backgrounds in Soul Calibur II, especially the Eurydice Shrine Gallery--Cassandra/Sophitia's stage with the small shrine built smack right on a mountain. The view and colors/tones of that stage is gorgeous.
How ya doing, buddy?