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The last game I beat (For the first time... I did beat MGS2 again) was Castlevania: Dawn of Sorrow.
I've been an avid Castlevania fan since Symphony of the Night. I was really expecting Dawn of Sorrow to be just as great as Aria of Sorrow (which had a great storyline for once). The story was kind of cliche... and as always there was the optional boss and optional items which was needed to get the good ending... which wasn't that great. The gameplay was really wonderful... though it was annoying trying to get multiple souls of some enemies *cough final guards and iron golems* so that I could upgrade my weapons and make some of my abilites better. I thought that it was great that there were so many familiar souls... but they were all useless when it came to having to use MP to use them... especially when there was so many projectile souls that overshined regular attacks (then again I stuck to my greatswords... which are kind of slow). The DS gimmicks were alright... though I hated breaking ice with the stylus... the magic seals were a cool concept, but got annoying later in the game... Then there was Julius mode, where you got to replay the game like Castlevania 3: with other characters interchangable. It was cool for a while... especially since there was some story... unlike playing through Symphony of the Night as Richter or Maria... I was really disappointed when I found Arikado and they just rehashed Alucard's Symphony of the Night sprite... I really wanted that business-man looking half vampire. I'd give it a 7 or 8/10... I mean it was a very addicting game... Jam it back in, in the dark. ![]() |
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